Sat, 11 Jun 2022 15:20:24 +0300
Rewrite prune to use graphs rather than O(n²) searches
19 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2018 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #pragma once | |
100 | 20 | #include <QWidget> |
19 | 21 | #include <QColor> |
53 | 22 | #include <QOpenGLBuffer> |
19 | 23 | #include <QOpenGLFunctions> |
53 | 24 | #include <QOpenGLShader> |
25 | #include <QOpenGLShaderProgram> | |
26 | #include <QOpenGLVertexArrayObject> | |
27 | #include <glm/gtc/type_ptr.hpp> | |
19 | 28 | #include "basics.h" |
29 | #include "colors.h" | |
200 | 30 | #include "model.h" |
19 | 31 | |
32 | namespace gl | |
33 | { | |
53 | 34 | class ShaderProgram; |
35 | ||
36 | void buildShaders( | |
37 | QOpenGLShaderProgram* shaderProgram, | |
38 | const char* vertexShaderSource, | |
39 | const char* fragmentShaderSource); | |
40 | void checkForGLErrors(QWidget* parent); | |
55 | 41 | inline glm::vec3 colorToVector3(const QColor& color) |
42 | { | |
206
654661eab7f3
More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code
Teemu Piippo <teemu@hecknology.net>
parents:
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changeset
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43 | return {float_cast(color.redF()), float_cast(color.greenF()), float_cast(color.blueF())}; |
55 | 44 | } |
45 | inline glm::vec4 colorToVector4(const QColor& color) | |
46 | { | |
206
654661eab7f3
More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code
Teemu Piippo <teemu@hecknology.net>
parents:
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47 | return {gl::colorToVector3(color), float_cast(color.alphaF())}; |
55 | 48 | } |
19 | 49 | } |
50 | ||
53 | 51 | class gl::ShaderProgram : public QOpenGLShaderProgram |
52 | { | |
53 | public: | |
54 | using QOpenGLShaderProgram::QOpenGLShaderProgram; | |
55 | // for some reason I cannot overload setUniformValue properly with this template thing | |
56 | template<typename Float, glm::qualifier Prec> | |
57 | void setUniformMatrix(const char* uniformName, const glm::mat<4, 4, Float, Prec>& value) | |
58 | { | |
59 | const float (*array)[4][4] = reinterpret_cast<const float(*)[4][4]>(glm::value_ptr(value)); | |
60 | this->setUniformValue(uniformName, *array); | |
61 | } | |
55 | 62 | template<typename Float, glm::qualifier Prec> |
63 | void setUniformVector(const char* uniformName, const glm::vec<4, Float, Prec>& value) | |
53 | 64 | { |
55 | 65 | this->setUniformValue(uniformName, value.x, value.y, value.z, value.w); |
53 | 66 | } |
67 | }; | |
68 | ||
189
815fbaae9cb2
cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
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69 | extern QOpenGLFunctions glfunc; |
19 | 70 | |
71 | namespace gl | |
72 | { | |
91 | 73 | // Different ways to render the scene |
19 | 74 | enum class RenderStyle |
75 | { | |
91 | 76 | // Normal rendering style |
19 | 77 | Normal, |
91 | 78 | // Render all polygons as lines |
19 | 79 | Wireframe, |
91 | 80 | // Use green colour for front faces and red colour for back faces |
19 | 81 | BfcRedGreen, |
91 | 82 | // Use a different colour for each object |
46 | 83 | RandomColors, |
91 | 84 | // Render so that the colour of an object has an one to one correspondence with its id |
119 | 85 | PickScene, |
86 | // Render a scene where vertices can be picked | |
87 | VertexPickScene, | |
19 | 88 | }; |
91 | 89 | |
90 | // Different ways to render fragments. | |
37 | 91 | // These are also defined in shaders |
92 | enum class FragmentStyle | |
93 | { | |
91 | 94 | // Use normal colours |
37 | 95 | Normal = 0, |
91 | 96 | // Use a distinctive green colour for BFC red/green view |
37 | 97 | BfcGreen = 1, |
91 | 98 | // Use a distinctive red colour for BFC red/green view |
37 | 99 | BfcRed = 2, |
91 | 100 | // Use a colour based on the object to distinguish objects |
37 | 101 | RandomColors = 3, |
91 | 102 | // Use a colour that codes the object's id |
46 | 103 | Id = 4, |
119 | 104 | // Render everything black |
105 | Black = 5, | |
37 | 106 | }; |
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caac957e9834
Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
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107 | |
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Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
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108 | // User options for rendering |
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Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
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109 | struct RenderPreferences |
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Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
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110 | { |
caac957e9834
Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
parents:
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111 | gl::RenderStyle style = gl::RenderStyle::Normal; |
caac957e9834
Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
parents:
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112 | QColor mainColor{255, 255, 64}; |
40
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added configurable background color
Teemu Piippo <teemu@hecknology.net>
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113 | QColor backgroundColor{48, 48, 48}; |
48
3c10f0e2fbe0
added selection highlighting
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114 | QColor selectedColor{32, 32, 255}; |
44
c6114b3af3a6
added configurable line thickness
Teemu Piippo <teemu@hecknology.net>
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115 | GLfloat lineThickness = 2.0f; |
45
272c84c7c87e
added configurable line anti-aliasing
Teemu Piippo <teemu@hecknology.net>
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116 | bool lineAntiAliasing = true; |
170
9b655f6fe5a1
Added a toggle for setting whether axes are drawn
Teemu Piippo <teemu@hecknology.net>
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117 | bool drawAxes = true; |
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Main color is now configurable
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parents:
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118 | }; |
19 | 119 | } |