Sun, 03 Nov 2019 13:07:04 +0200
fixed translations being updated twice at the same time, that's bad
3 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright(C) 2013 - 2018 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #include "main.h" | |
20 | #include "vertex.h" | |
21 | ||
22 | /* | |
23 | void Vertex::transform(const Matrix& matrix, const Vertex& pos) | |
24 | { | |
25 | double x2 = (matrix(0, 0) * x) + (matrix(0, 1) * y) + (matrix(0, 2) * z) + pos.x; | |
26 | double y2 = (matrix(1, 0) * x) + (matrix(1, 1) * y) + (matrix(1, 2) * z) + pos.y; | |
27 | double z2 = (matrix(2, 0) * x) + (matrix(2, 1) * y) + (matrix(2, 2) * z) + pos.z; | |
28 | this->x = x2; | |
29 | this->y = y2; | |
30 | this->z = z2; | |
31 | } | |
32 | */ | |
33 | ||
5 | 34 | Vertex::ValueType& Vertex::operator[](Axis axis) |
3 | 35 | { |
36 | switch (axis) | |
37 | { | |
38 | case X: | |
39 | return this->x; | |
40 | case Y: | |
41 | return this->y; | |
42 | case Z: | |
43 | return this->z; | |
44 | default: | |
45 | throw std::runtime_error("Non-axis given to Vertex::operator[]"); | |
46 | } | |
47 | } | |
48 | ||
5 | 49 | Vertex::ValueType Vertex::operator[](Axis axis) const |
3 | 50 | { |
51 | switch (axis) | |
52 | { | |
53 | case X: | |
54 | return this->x; | |
55 | case Y: | |
56 | return this->y; | |
57 | case Z: | |
58 | return this->z; | |
59 | default: | |
5 | 60 | return 0; |
3 | 61 | } |
62 | } | |
63 | ||
5 | 64 | void Vertex::setCoordinate(Axis axis, ValueType value) |
3 | 65 | { |
66 | (*this)[axis] = value; | |
67 | } | |
68 | ||
69 | Vertex VertexFromVector(const QVector3D& vector) | |
70 | { | |
71 | return {vector.x(), vector.y(), vector.z()}; | |
72 | } | |
73 | ||
5 | 74 | Vertex Vertex::operator*(ValueType scalar) const |
3 | 75 | { |
76 | return {this->x * scalar, this->y * scalar, this->z * scalar}; | |
77 | } | |
78 | ||
79 | Vertex& Vertex::operator+=(const QVector3D& other) | |
80 | { | |
81 | this->x += other.x(); | |
82 | this->y += other.y(); | |
83 | this->z += other.z(); | |
84 | return *this; | |
85 | } | |
86 | ||
87 | Vertex Vertex::operator+(const QVector3D& other) const | |
88 | { | |
89 | Vertex result(*this); | |
90 | result += other; | |
91 | return result; | |
92 | } | |
93 | ||
94 | ||
95 | QVector3D vertexToVector(const Vertex& vertex) | |
96 | { | |
97 | return { | |
98 | static_cast<float>(vertex.x), | |
99 | static_cast<float>(vertex.y), | |
100 | static_cast<float>(vertex.z) | |
101 | }; | |
102 | } | |
103 | ||
104 | Vertex Vertex::operator-(const QVector3D& vector) const | |
105 | { | |
106 | Vertex result = *this; | |
107 | result -= vector; | |
108 | return result; | |
109 | } | |
110 | ||
111 | Vertex& Vertex::operator-=(const QVector3D& vector) | |
112 | { | |
113 | this->x -= vector.x(); | |
114 | this->y -= vector.y(); | |
115 | this->z -= vector.z(); | |
116 | return *this; | |
117 | } | |
118 | ||
119 | QVector3D Vertex::operator-(const Vertex& other) const | |
120 | { | |
121 | return { | |
122 | static_cast<float>(this->x - other.x), | |
123 | static_cast<float>(this->y - other.y), | |
124 | static_cast<float>(this->z - other.z) | |
125 | }; | |
126 | } | |
127 | ||
5 | 128 | Vertex& Vertex::operator*=(ValueType scalar) |
3 | 129 | { |
130 | x *= scalar; | |
131 | y *= scalar; | |
132 | z *= scalar; | |
133 | return *this; | |
134 | } | |
135 | ||
136 | bool Vertex::operator==(const Vertex& other) const | |
137 | { | |
138 | return this->x == other.x and this->y == other.y and this->z == other.z; | |
139 | } | |
140 | ||
141 | bool Vertex::operator!=(const Vertex& other) const | |
142 | { | |
143 | return not(*this == other); | |
144 | } | |
145 | ||
146 | Vertex::operator QVariant() const | |
147 | { | |
148 | return QVariant::fromValue<Vertex>(*this); | |
149 | } | |
150 | ||
151 | bool Vertex::operator<(const Vertex& other) const | |
152 | { | |
153 | if (not qFuzzyCompare(this->x, other.x)) | |
154 | return this->x < other.x; | |
155 | else if (not qFuzzyCompare(this->y, other.y)) | |
156 | return this->y < other.y; | |
157 | else | |
158 | return this->z < other.z; | |
159 | } | |
160 | ||
161 | /* | |
162 | * Transforms this vertex with a tranformation matrix and returns the result. | |
163 | */ | |
164 | Vertex Vertex::transformed(const GLRotationMatrix& matrix) const | |
165 | { | |
166 | return { | |
167 | matrix(0, 0) * this->x | |
168 | + matrix(0, 1) * this->y | |
169 | + matrix(0, 2) * this->z, | |
170 | matrix(1, 0) * this->x | |
171 | + matrix(1, 1) * this->y | |
172 | + matrix(1, 2) * this->z, | |
173 | matrix(2, 0) * this->x | |
174 | + matrix(2, 1) * this->y | |
175 | + matrix(2, 2) * this->z, | |
176 | }; | |
177 | } | |
178 | ||
179 | /* | |
180 | * Returns the distance from one vertex to another. | |
181 | */ | |
182 | qreal distance(const Vertex& one, const Vertex& other) | |
183 | { | |
184 | return (one - other).length(); | |
185 | } | |
186 | ||
187 | /* | |
188 | * Returns a vertex with all coordinates inverted. | |
189 | */ | |
190 | Vertex operator-(const Vertex& vertex) | |
191 | { | |
192 | return {-vertex.x, -vertex.y, -vertex.z}; | |
193 | } | |
194 | ||
195 | /* | |
196 | * Inserts this vertex into a data stream. This is needed for vertices to be | |
197 | * stored in QSettings. | |
198 | */ | |
199 | QDataStream& operator<<(QDataStream& out, const Vertex& vertex) | |
200 | { | |
201 | return out << vertex.x << vertex.y << vertex.z; | |
202 | } | |
203 | ||
204 | /* | |
205 | * Takes a vertex from a data stream. | |
206 | */ | |
207 | QDataStream& operator>>(QDataStream& in, Vertex& vertex) | |
208 | { | |
209 | return in >> vertex.x >> vertex.y >> vertex.z; | |
210 | } | |
211 | ||
212 | unsigned int qHash(const Vertex& key) | |
213 | { | |
8
44679e468ba9
major update with many things
Teemu Piippo <teemu@hecknology.net>
parents:
6
diff
changeset
|
214 | return qHash(key.x) ^ utility::rotl10(qHash(key.y)) ^ utility::rotl20(qHash(key.z)); |
3 | 215 | } |
6 | 216 | |
217 | QString vertexToStringParens(const Vertex& vertex) | |
218 | { | |
8
44679e468ba9
major update with many things
Teemu Piippo <teemu@hecknology.net>
parents:
6
diff
changeset
|
219 | return utility::format("(%1, %2, %3)", vertex.x, vertex.y, vertex.z); |
6 | 220 | } |