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1 | #include "src/triangulate.h" |
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2 | #include "thirdparty/earcut.h" |
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3 | #include "src/invert.h" |
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4 | |
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5 | // Make mapbox::earcut work with glm::vec3 |
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6 | template<> struct mapbox::util::nth<0, glm::vec3> |
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7 | { |
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8 | static constexpr float get(const glm::vec3& t) { return t.x; } |
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9 | }; |
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10 | |
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11 | template<> struct mapbox::util::nth<1, glm::vec3> |
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12 | { |
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13 | static constexpr float get(const glm::vec3& t) { return t.y; } |
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14 | }; |
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15 | |
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16 | namespace triangulate |
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17 | { |
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18 | struct triangleid |
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19 | { |
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20 | std::size_t id; |
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21 | constexpr auto operator<=>(const triangleid&) const = default; |
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22 | }; |
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23 | //! \brief Index type of vertex |
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24 | using index_t = std::uint16_t; |
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25 | //! \brief Pair of vertex indices, forming a triangle boundary |
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26 | using boundary_t = std::pair<index_t, index_t>; |
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27 | //! \brief Additional information about a triangle boundary |
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28 | struct triangleinfo |
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29 | { |
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30 | //! \brief What's the third vertex of this triangle |
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31 | index_t third_vertex; |
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32 | //! \brief Id of triangle (starting position of the triangle in the result |
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33 | //! value of mapbox::earcut) |
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34 | triangleid triangleid; |
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35 | }; |
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36 | using triangleinfomap_t = std::map<boundary_t, triangleinfo>; |
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37 | struct MergedTriangles |
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38 | { |
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39 | //! \brief List of merged quadrilaterals |
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40 | std::vector<Quadrilateral> quadrilaterals; |
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41 | //! \brief Ids of cut triangles |
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42 | std::set<triangleid> cutTriangles; |
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43 | }; |
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44 | static MergedTriangles mergeTriangles( |
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45 | const std::vector<std::uint16_t>& indices, |
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46 | std::vector<glm::vec3>::const_iterator polyBegin); |
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47 | } |
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48 | |
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49 | static bool findQuadsToMerge( |
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50 | const triangulate::triangleinfomap_t& boundaries, |
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51 | auto&& iscut, |
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52 | auto&& addMergedQuad |
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53 | ) { |
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54 | bool foundQuads = false; |
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55 | // Go through triangle boundaries |
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56 | for ( |
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57 | triangulate::triangleinfomap_t::const_iterator it1 = boundaries.begin(); |
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58 | it1 != boundaries.end(); |
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59 | ++it1 |
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60 | ) { |
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61 | const triangulate::boundary_t& boundary = it1->first; |
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62 | const triangulate::triangleinfo& earcut_triangle_1 = it1->second; |
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63 | // .. the ones we haven't already been merged... |
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64 | if (not iscut(earcut_triangle_1.triangleid)) { |
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65 | // Look for its inverse boundary to find the touching triangle |
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66 | const triangulate::boundary_t inverse_boundary = std::make_pair(boundary.second, boundary.first); |
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67 | const triangulate::triangleinfomap_t::const_iterator it2 = boundaries.find(inverse_boundary); |
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68 | // Also if that hasn't been cut |
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69 | if (it2 != boundaries.end() and not iscut(it2->second.triangleid)) { |
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70 | // Continue until no more new quads are found |
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71 | foundQuads |= addMergedQuad(it1, it2); |
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72 | } |
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73 | } |
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74 | } |
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75 | return foundQuads; |
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76 | } |
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77 | |
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78 | static triangulate::MergedTriangles triangulate::mergeTriangles( |
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79 | const std::vector<std::uint16_t>& indices, |
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80 | std::vector<glm::vec3>::const_iterator polyBegin) |
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81 | { |
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82 | MergedTriangles result; |
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83 | const auto iscut = [&result](const triangleid i){ |
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84 | return result.cutTriangles.find(i) != result.cutTriangles.end(); |
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85 | }; |
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86 | const auto addMergedQuad = [&result, polyBegin]( |
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87 | triangleinfomap_t::const_iterator it1, |
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88 | triangleinfomap_t::const_iterator it2 |
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89 | ) { |
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90 | const boundary_t& shared_boundary = it1->first; |
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91 | const triangleinfo& earcut_triangle_1 = it1->second; |
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92 | const triangleinfo& earcut_triangle_2 = it2->second; |
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93 | const Quadrilateral quad{ |
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94 | *(polyBegin + shared_boundary.first), |
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95 | *(polyBegin + earcut_triangle_2.third_vertex), |
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96 | *(polyBegin + shared_boundary.second), |
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97 | *(polyBegin + earcut_triangle_1.third_vertex), |
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98 | }; |
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99 | if (isConvex(quad)) { |
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100 | result.quadrilaterals.push_back(quad); |
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101 | result.cutTriangles.insert(earcut_triangle_1.triangleid); |
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102 | result.cutTriangles.insert(earcut_triangle_2.triangleid); |
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103 | return true; |
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104 | } |
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105 | else { |
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106 | return false; |
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107 | } |
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108 | }; |
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109 | triangleinfomap_t boundaries; |
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110 | for (std::size_t i = 0; i < indices.size(); i += 3) { |
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111 | const auto add = [&](const std::size_t o1, const std::size_t o2, const std::size_t o3){ |
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112 | const auto key = std::make_pair(indices[i + o1], indices[i + o2]); |
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113 | boundaries[key] = triangleinfo{ |
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114 | .third_vertex = indices[i + o3], |
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115 | .triangleid = {i}, |
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116 | }; |
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117 | }; |
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118 | add(0, 1, 2); |
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119 | add(1, 2, 0); |
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120 | add(2, 0, 1); |
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121 | } |
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122 | bool repeat = true; |
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123 | while (repeat) { |
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124 | repeat = findQuadsToMerge(boundaries, iscut, addMergedQuad); |
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125 | } |
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126 | return result; |
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127 | } |
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128 | |
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129 | //! \brief Polygonize a polygon into triangles and try merge as many of them |
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130 | //! as possible into quadrilaterals. The polygons must all reside in the same |
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131 | //! plane. |
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132 | std::vector<PlainPolygonElement> polygonize( |
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133 | std::vector<glm::vec3>::const_iterator begin, |
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134 | std::vector<glm::vec3>::const_iterator end) |
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135 | { |
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136 | std::vector<PlainPolygonElement> result; |
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137 | // Transform the polygon into XY plane |
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138 | opt<glm::mat3> normal = calculateNormal(begin, end); |
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139 | if (normal.has_value()) { |
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140 | const glm::mat3 normalInverse = glm::inverse(*normal); |
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141 | std::vector<std::vector<glm::vec3>> polygons{1}; |
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142 | std::vector<glm::vec3>& polygon2d = polygons.back(); |
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143 | polygon2d.reserve(static_cast<std::size_t>(end - begin)); |
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144 | for (std::vector<glm::vec3>::const_iterator it = begin; it != end; ++it) { |
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145 | polygon2d.push_back(normalInverse * glm::vec4{*it, 1}); |
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146 | } |
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147 | const std::vector<triangulate::index_t> indices = mapbox::earcut<triangulate::index_t>(polygons); |
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148 | triangulate::MergedTriangles mergedTriangles = triangulate::mergeTriangles(indices, begin); |
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149 | for (Quadrilateral& quad : mergedTriangles.quadrilaterals) { |
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150 | result.push_back(quad); |
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151 | } |
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152 | for (std::size_t i = 0; i < indices.size(); i += 3) { |
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153 | if (not mergedTriangles.cutTriangles.contains({i})) { |
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154 | Triangle tri = triangle( |
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155 | *(begin + indices[i]), |
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156 | *(begin + indices[i + 1]), |
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157 | *(begin + indices[i + 2])); |
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158 | result.push_back(tri); |
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159 | } |
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160 | } |
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161 | } |
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162 | return result; |
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163 | } |