Sat, 14 Dec 2019 23:00:01 +0200
fixed build
19 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2018 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #pragma once | |
20 | #include <QColor> | |
21 | #include <QOpenGLFunctions> | |
22 | #include <QGenericMatrix> | |
23 | #include "basics.h" | |
24 | #include "colors.h" | |
25 | #include "vertex.h" | |
26 | ||
27 | namespace gl | |
28 | { | |
29 | // Transformation matrices for projection cameras. | |
30 | static const QMatrix4x4 topCameraMatrix = {}; | |
31 | static const QMatrix4x4 frontCameraMatrix = {1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1}; | |
32 | static const QMatrix4x4 leftCameraMatrix = {0, -1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0, 0, 0, 1}; | |
33 | static const QMatrix4x4 bottomCameraMatrix = {1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1}; | |
34 | static const QMatrix4x4 backCameraMatrix = {-1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1}; | |
35 | static const QMatrix4x4 rightCameraMatrix = {0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1}; | |
36 | ||
37 | // Conversion matrix from LDraw to OpenGL coordinates. | |
38 | static const QMatrix4x4 ldrawToGL = {1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1}; | |
39 | ||
40 | static constexpr QRgb BlackRgb = 0xff000000; | |
41 | static constexpr GLfloat near = 1.0f; | |
42 | static constexpr GLfloat far = 10000.0f; | |
43 | struct Polygon; | |
44 | } | |
45 | ||
46 | struct gl::Polygon | |
47 | { | |
48 | enum Type : qint8 | |
49 | { | |
50 | EdgeLine, | |
51 | Triangle, | |
52 | Quadrilateral, | |
53 | ConditionalEdge | |
54 | }; | |
55 | Type type; | |
56 | Point3D vertices[4]; | |
57 | Color color; | |
58 | ||
59 | /** | |
60 | * @return amount of vertices used for geometry | |
61 | */ | |
62 | inline int numPolygonVertices() const | |
63 | { | |
64 | if (type == Type::ConditionalEdge) | |
65 | return 2; | |
66 | else | |
67 | return numVertices(); | |
68 | } | |
69 | ||
70 | /** | |
71 | * @return amount of vertices | |
72 | */ | |
73 | inline int numVertices() const | |
74 | { | |
75 | switch (type) | |
76 | { | |
77 | case Type::EdgeLine: | |
78 | return 2; | |
79 | case Type::Triangle: | |
80 | return 3; | |
81 | case Type::ConditionalEdge: | |
82 | case Type::Quadrilateral: | |
83 | return 4; | |
84 | default: | |
85 | return 0; | |
86 | } | |
87 | } | |
88 | }; | |
89 | ||
90 | Q_DECLARE_METATYPE(gl::Polygon) | |
91 | ||
92 | namespace gl | |
93 | { | |
94 | inline Polygon edgeLine(const Point3D& v_1, const Point3D& v_2, Color color) | |
95 | { | |
96 | return {Polygon::EdgeLine, {v_1, v_2}, color}; | |
97 | } | |
98 | ||
99 | inline Polygon triangle(const Point3D& v_1, const Point3D& v_2, const Point3D& v_3, Color color) | |
100 | { | |
101 | return {Polygon::Triangle, {v_1, v_2, v_3}, color}; | |
102 | } | |
103 | ||
104 | inline Polygon quadrilateral( | |
105 | const Point3D& v_1, | |
106 | const Point3D& v_2, | |
107 | const Point3D& v_3, | |
108 | const Point3D& v_4, | |
109 | Color color) | |
110 | { | |
111 | return {Polygon::Quadrilateral, {v_1, v_2, v_3, v_4}, color}; | |
112 | } | |
113 | ||
114 | inline Polygon conditionalEdge( | |
115 | const Point3D& v_1, | |
116 | const Point3D& v_2, | |
117 | const Point3D& control_1, | |
118 | const Point3D& control_2, | |
119 | Color color) | |
120 | { | |
121 | return {Polygon::ConditionalEdge, {v_1, v_2, control_1, control_2}, color}; | |
122 | } | |
123 | ||
124 | // Vbo names | |
125 | enum class VboClass | |
126 | { | |
127 | Lines, | |
128 | Triangles, | |
129 | Quads, | |
130 | ConditionalLines | |
131 | }; | |
132 | constexpr int numVboClasses = 4; | |
133 | ||
134 | // Types of vbo per object | |
135 | enum class VboSubclass | |
136 | { | |
137 | Surfaces, | |
138 | RegularColors, | |
139 | PickColors, | |
140 | BfcFrontColors, | |
141 | BfcBackColors, | |
142 | RandomColors, | |
143 | Normals, | |
144 | InvertedNormals | |
145 | }; | |
146 | constexpr int numVboSubclasses = 8; | |
147 | ||
148 | // Amount of vbos overall | |
149 | constexpr int numVbos = gl::numVboClasses * gl::numVboSubclasses; | |
150 | ||
151 | enum class RenderStyle | |
152 | { | |
153 | Normal, | |
154 | Wireframe, | |
155 | BfcRedGreen, | |
156 | RandomColors | |
157 | }; | |
158 | } |