src/gl/compiler.h

Fri, 31 Jan 2020 00:25:35 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Fri, 31 Jan 2020 00:25:35 +0200
changeset 36
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parent 35
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child 39
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permissions
-rw-r--r--

added render style storage

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 - 2018 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #pragma once
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20 #include "main.h"
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21 #include "gl/common.h"
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22 #include "types/boundingbox.h"
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23 #include <glm/gtc/type_ptr.hpp>
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24 #include <QMap>
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25 #include <QSet>
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26 #include <QOpenGLVertexArrayObject>
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27 #include <QOpenGLBuffer>
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28 #include <QOpenGLShaderProgram>
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29
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30 class Model;
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31 class DocumentManager;
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32
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33 namespace gl
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34 {
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35 class Compiler;
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36
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37 struct Vertex
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38 {
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39 glm::vec3 position;
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40 glm::vec4 color;
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41 glm::vec3 normal;
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42 };
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43 }
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44
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45 class gl::Compiler : public QObject, protected QOpenGLFunctions
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46 {
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47 Q_OBJECT
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48 public:
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49 Compiler(const ldraw::ColorTable& colorTable, QObject* parent);
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50 ~Compiler();
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51 void build(Model* model, DocumentManager* context);
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52 void buildPolygon(Polygon polygon, std::vector<Vertex>* vboData);
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53 std::size_t vertexCount(gl::ArrayClass arrayClass) const;
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54 QColor getColorForPolygon(const gl::Polygon& polygon);
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55 glm::vec3 modelCenter() const;
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56 double modelDistance() const;
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57 void initialize();
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58 void bindVertexArray(gl::ArrayClass arrayClass);
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59 void releaseVertexArray(gl::ArrayClass arrayClass);
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60 void buildShaders(int arrayId);
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61
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62 template<typename T>
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63 void setUniform(const char* uniformName, T&& value)
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64 {
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65 Q_ASSERT(this->initialized);
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66 for (auto& object : this->glObjects)
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67 {
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68 object.program->bind();
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69 const int location = glGetUniformLocation(object.program->programId(), uniformName);
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70 Q_ASSERT(location != -1);
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71 object.program->setUniformValue(location, std::forward<T>(value));
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72 object.program->release();
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73 }
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74 }
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75
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76 template<typename Float, glm::qualifier Prec>
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77 void setUniformMatrix(const char* uniformName, const glm::mat<4, 4, Float, Prec>& value)
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78 {
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79 const float (*array)[4][4] = reinterpret_cast<const float(*)[4][4]>(glm::value_ptr(value));
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80 this->setUniform(uniformName, *array);
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81 }
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82 private:
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83 std::size_t storedVertexCounts[gl::NUM_ARRAY_CLASSES] = {0_z};
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84 bool initialized = false;
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85 BoundingBox boundingBox;
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86 const ldraw::ColorTable& colorTable;
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87 struct
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88 {
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89 QOpenGLShaderProgram* program = nullptr;
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90 QOpenGLBuffer buffer{QOpenGLBuffer::VertexBuffer};
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91 QOpenGLVertexArrayObject vertexArray;
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92 } glObjects[gl::NUM_ARRAY_CLASSES];
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93 };
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94
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95 #define CHECK_GL_ERROR() { checkGLError(__FILE__, __LINE__); }
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96 void checkGLError (QString file, int line);

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