Wed, 18 Mar 2020 15:52:16 +0200
refactor, added splitter
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1 | #include "multiplyfactordialog.h" |
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2 | #include "ui_multiplyfactordialog.h" |
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3 | |
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4 | MultiplyFactorDialog::MultiplyFactorDialog(const glm::vec3& baseVector, QWidget* parent) : |
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5 | QDialog{parent}, |
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6 | baseVector{baseVector}, |
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7 | preview{baseVector, parent, Vec3Editor::NoMultiplyButton} |
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8 | { |
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9 | ui = std::make_unique<Ui::MultiplyFactorDialog>(); |
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10 | ui->setupUi(this); |
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11 | this->preview.setEnabled(false); |
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12 | this->ui->previewGroupBox->setLayout(new QVBoxLayout{parent}); |
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13 | this->ui->previewGroupBox->layout()->addWidget(&this->preview); |
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14 | connect(this->ui->invert, &QCheckBox::clicked, this, &MultiplyFactorDialog::updatePreview); |
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15 | connect(this->ui->factor, qOverload<double>(&DoubleSpinBox::valueChanged), this, &MultiplyFactorDialog::updatePreview); |
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16 | } |
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17 | |
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18 | MultiplyFactorDialog::~MultiplyFactorDialog() |
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19 | { |
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20 | } |
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21 | |
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22 | glm::vec3 MultiplyFactorDialog::value() const |
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23 | { |
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24 | glm::vec3 result = baseVector; |
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25 | if (this->ui->invert->isChecked()) |
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26 | { |
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27 | result /= this->ui->factor->value(); |
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28 | } |
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29 | else |
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30 | { |
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31 | result *= this->ui->factor->value(); |
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32 | } |
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33 | return result; |
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34 | } |
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35 | |
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36 | void MultiplyFactorDialog::updatePreview() |
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37 | { |
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38 | this->preview.setValue(this->value()); |
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39 | } |