Mon, 20 Jun 2022 21:14:17 +0300
Fix pick scene rendering: we cannot use glReadPixels when using multisampling, so we need to render the pick scene to a separate frame buffer
6 | 1 | <?xml version="1.0" encoding="UTF-8"?><svg xmlns="http://www.w3.org/2000/svg" width="1600" height="1000" viewBox="0 0 16 10"> |
2 | <rect width="16" height="10" fill="#006aa7"/> | |
3 | <rect width="2" height="10" x="5" fill="#fecc00"/> | |
4 | <rect width="16" height="2" y="4" fill="#fecc00"/> | |
5 | </svg> |