Mon, 20 Jun 2022 21:14:17 +0300
Fix pick scene rendering: we cannot use glReadPixels when using multisampling, so we need to render the pick scene to a separate frame buffer
6 | 1 | <?xml version="1.0" encoding="UTF-8"?> |
2 | <svg xmlns="http://www.w3.org/2000/svg" width="1800" height="1100"> | |
3 | <rect width="1800" height="1100" fill="#fff"/> | |
4 | <rect width="1800" height="300" y="400" fill="#003580"/> | |
5 | <rect width="300" height="1100" x="500" fill="#003580"/> | |
6 | </svg> |