Mon, 04 Jul 2022 15:37:22 +0300
Only enable the text editor when having a model open
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1 | #include "src/inputvertices.h" |
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2 | |
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3 | bool InputVertices::currentPointOnExistingPoint() const |
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4 | { |
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5 | const glm::vec3& pos = this->polygon.back(); |
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6 | return std::any_of( |
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7 | this->polygon.begin(), |
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8 | this->polygon.end() - 1, |
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9 | [&pos](const glm::vec3& p){return isclose(pos, p);}); |
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10 | } |
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11 | |
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12 | std::size_t InputVertices::calcNumPoints() const |
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13 | { |
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14 | std::size_t result = this->polygon.size(); |
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15 | if (this->currentPointOnExistingPoint()) { |
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16 | result -= 1; |
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17 | } |
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18 | return result; |
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19 | } |
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20 | |
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21 | void InputVertices::updateCurrentPoint(const glm::vec3& p) |
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22 | { |
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23 | this->polygon.back() = p; |
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24 | this->numpoints = this->calcNumPoints(); |
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25 | } |
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26 | |
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27 | void InputVertices::removeLastPoint() |
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28 | { |
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29 | if (this->polygon.size() > 1) { |
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30 | this->polygon.erase(this->polygon.end() - 2); |
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31 | this->numpoints = this->calcNumPoints(); |
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32 | } |
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33 | } |
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34 | |
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35 | void InputVertices::finishCurrentPoint() |
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36 | { |
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37 | this->polygon.push_back(this->polygon.back()); |
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38 | } |
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39 | |
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40 | void InputVertices::clear() |
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41 | { |
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42 | *this = {}; |
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43 | } |