Sun, 03 Nov 2019 18:17:08 +0200
split quadrilateral and triangle into their own source files
| 3 | 1 | /* |
| 2 | * LDForge: LDraw parts authoring CAD | |
| 3 | * Copyright(C) 2013 - 2018 Teemu Piippo | |
| 4 | * | |
| 5 | * This program is free software: you can redistribute it and/or modify | |
| 6 | * it under the terms of the GNU General Public License as published by | |
| 7 | * the Free Software Foundation, either version 3 of the License, or | |
| 8 | * (at your option) any later version. | |
| 9 | * | |
| 10 | * This program is distributed in the hope that it will be useful, | |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 13 | * GNU General Public License for more details. | |
| 14 | * | |
| 15 | * You should have received a copy of the GNU General Public License | |
| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| 17 | */ | |
| 18 | ||
| 19 | #include "main.h" | |
| 20 | #include "vertex.h" | |
| 21 | ||
| 22 | /* | |
| 23 | void Vertex::transform(const Matrix& matrix, const Vertex& pos) | |
| 24 | { | |
| 25 | double x2 = (matrix(0, 0) * x) + (matrix(0, 1) * y) + (matrix(0, 2) * z) + pos.x; | |
| 26 | double y2 = (matrix(1, 0) * x) + (matrix(1, 1) * y) + (matrix(1, 2) * z) + pos.y; | |
| 27 | double z2 = (matrix(2, 0) * x) + (matrix(2, 1) * y) + (matrix(2, 2) * z) + pos.z; | |
| 28 | this->x = x2; | |
| 29 | this->y = y2; | |
| 30 | this->z = z2; | |
| 31 | } | |
| 32 | */ | |
| 33 | ||
| 5 | 34 | Vertex::ValueType& Vertex::operator[](Axis axis) |
| 3 | 35 | { |
| 36 | switch (axis) | |
| 37 | { | |
| 38 | case X: | |
| 39 | return this->x; | |
| 40 | case Y: | |
| 41 | return this->y; | |
| 42 | case Z: | |
| 43 | return this->z; | |
| 44 | default: | |
| 45 | throw std::runtime_error("Non-axis given to Vertex::operator[]"); | |
| 46 | } | |
| 47 | } | |
| 48 | ||
| 5 | 49 | Vertex::ValueType Vertex::operator[](Axis axis) const |
| 3 | 50 | { |
| 51 | switch (axis) | |
| 52 | { | |
| 53 | case X: | |
| 54 | return this->x; | |
| 55 | case Y: | |
| 56 | return this->y; | |
| 57 | case Z: | |
| 58 | return this->z; | |
| 59 | default: | |
| 5 | 60 | return 0; |
| 3 | 61 | } |
| 62 | } | |
| 63 | ||
| 5 | 64 | void Vertex::setCoordinate(Axis axis, ValueType value) |
| 3 | 65 | { |
| 66 | (*this)[axis] = value; | |
| 67 | } | |
| 68 | ||
| 69 | Vertex VertexFromVector(const QVector3D& vector) | |
| 70 | { | |
| 71 | return {vector.x(), vector.y(), vector.z()}; | |
| 72 | } | |
| 73 | ||
| 5 | 74 | Vertex Vertex::operator*(ValueType scalar) const |
| 3 | 75 | { |
| 76 | return {this->x * scalar, this->y * scalar, this->z * scalar}; | |
| 77 | } | |
| 78 | ||
| 79 | Vertex& Vertex::operator+=(const QVector3D& other) | |
| 80 | { | |
| 81 | this->x += other.x(); | |
| 82 | this->y += other.y(); | |
| 83 | this->z += other.z(); | |
| 84 | return *this; | |
| 85 | } | |
| 86 | ||
| 87 | Vertex Vertex::operator+(const QVector3D& other) const | |
| 88 | { | |
| 89 | Vertex result(*this); | |
| 90 | result += other; | |
| 91 | return result; | |
| 92 | } | |
| 93 | ||
| 94 | ||
| 95 | QVector3D vertexToVector(const Vertex& vertex) | |
| 96 | { | |
| 97 | return { | |
| 98 | static_cast<float>(vertex.x), | |
| 99 | static_cast<float>(vertex.y), | |
| 100 | static_cast<float>(vertex.z) | |
| 101 | }; | |
| 102 | } | |
| 103 | ||
| 104 | Vertex Vertex::operator-(const QVector3D& vector) const | |
| 105 | { | |
| 106 | Vertex result = *this; | |
| 107 | result -= vector; | |
| 108 | return result; | |
| 109 | } | |
| 110 | ||
| 111 | Vertex& Vertex::operator-=(const QVector3D& vector) | |
| 112 | { | |
| 113 | this->x -= vector.x(); | |
| 114 | this->y -= vector.y(); | |
| 115 | this->z -= vector.z(); | |
| 116 | return *this; | |
| 117 | } | |
| 118 | ||
| 119 | QVector3D Vertex::operator-(const Vertex& other) const | |
| 120 | { | |
| 121 | return { | |
| 122 | static_cast<float>(this->x - other.x), | |
| 123 | static_cast<float>(this->y - other.y), | |
| 124 | static_cast<float>(this->z - other.z) | |
| 125 | }; | |
| 126 | } | |
| 127 | ||
| 5 | 128 | Vertex& Vertex::operator*=(ValueType scalar) |
| 3 | 129 | { |
| 130 | x *= scalar; | |
| 131 | y *= scalar; | |
| 132 | z *= scalar; | |
| 133 | return *this; | |
| 134 | } | |
| 135 | ||
| 136 | bool Vertex::operator==(const Vertex& other) const | |
| 137 | { | |
| 138 | return this->x == other.x and this->y == other.y and this->z == other.z; | |
| 139 | } | |
| 140 | ||
| 141 | bool Vertex::operator!=(const Vertex& other) const | |
| 142 | { | |
| 143 | return not(*this == other); | |
| 144 | } | |
| 145 | ||
| 146 | Vertex::operator QVariant() const | |
| 147 | { | |
| 148 | return QVariant::fromValue<Vertex>(*this); | |
| 149 | } | |
| 150 | ||
| 151 | bool Vertex::operator<(const Vertex& other) const | |
| 152 | { | |
| 153 | if (not qFuzzyCompare(this->x, other.x)) | |
| 154 | return this->x < other.x; | |
| 155 | else if (not qFuzzyCompare(this->y, other.y)) | |
| 156 | return this->y < other.y; | |
| 157 | else | |
| 158 | return this->z < other.z; | |
| 159 | } | |
| 160 | ||
| 161 | /* | |
| 162 | * Transforms this vertex with a tranformation matrix and returns the result. | |
| 163 | */ | |
| 164 | Vertex Vertex::transformed(const GLRotationMatrix& matrix) const | |
| 165 | { | |
| 166 | return { | |
| 167 | matrix(0, 0) * this->x | |
| 168 | + matrix(0, 1) * this->y | |
| 169 | + matrix(0, 2) * this->z, | |
| 170 | matrix(1, 0) * this->x | |
| 171 | + matrix(1, 1) * this->y | |
| 172 | + matrix(1, 2) * this->z, | |
| 173 | matrix(2, 0) * this->x | |
| 174 | + matrix(2, 1) * this->y | |
| 175 | + matrix(2, 2) * this->z, | |
| 176 | }; | |
| 177 | } | |
| 178 | ||
| 179 | /* | |
| 180 | * Returns the distance from one vertex to another. | |
| 181 | */ | |
| 182 | qreal distance(const Vertex& one, const Vertex& other) | |
| 183 | { | |
| 184 | return (one - other).length(); | |
| 185 | } | |
| 186 | ||
| 187 | /* | |
| 188 | * Returns a vertex with all coordinates inverted. | |
| 189 | */ | |
| 190 | Vertex operator-(const Vertex& vertex) | |
| 191 | { | |
| 192 | return {-vertex.x, -vertex.y, -vertex.z}; | |
| 193 | } | |
| 194 | ||
| 195 | /* | |
| 196 | * Inserts this vertex into a data stream. This is needed for vertices to be | |
| 197 | * stored in QSettings. | |
| 198 | */ | |
| 199 | QDataStream& operator<<(QDataStream& out, const Vertex& vertex) | |
| 200 | { | |
| 201 | return out << vertex.x << vertex.y << vertex.z; | |
| 202 | } | |
| 203 | ||
| 204 | /* | |
| 205 | * Takes a vertex from a data stream. | |
| 206 | */ | |
| 207 | QDataStream& operator>>(QDataStream& in, Vertex& vertex) | |
| 208 | { | |
| 209 | return in >> vertex.x >> vertex.y >> vertex.z; | |
| 210 | } | |
| 211 | ||
| 212 | unsigned int qHash(const Vertex& key) | |
| 213 | { | |
|
8
44679e468ba9
major update with many things
Teemu Piippo <teemu@hecknology.net>
parents:
6
diff
changeset
|
214 | return qHash(key.x) ^ utility::rotl10(qHash(key.y)) ^ utility::rotl20(qHash(key.z)); |
| 3 | 215 | } |
| 6 | 216 | |
| 217 | QString vertexToStringParens(const Vertex& vertex) | |
| 218 | { | |
|
8
44679e468ba9
major update with many things
Teemu Piippo <teemu@hecknology.net>
parents:
6
diff
changeset
|
219 | return utility::format("(%1, %2, %3)", vertex.x, vertex.y, vertex.z); |
| 6 | 220 | } |