Sun, 25 Jul 2021 13:49:37 +0300
work on editing tools
89 | 1 | #include <QFormLayout> |
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2 | #include <QSplitter> |
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3 | #include "model.h" |
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4 | #include "modeleditcontext.h" |
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5 | #include "widgets/vec3editor.h" |
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6 | #include "ui/polygonobjecteditor.h" |
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7 | |
89 | 8 | static constexpr char INDEX_NAME[] = "_ldforge_index"; |
9 | static constexpr char LABEL_NAME[] = "_ldforge_label"; | |
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10 | |
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11 | PolygonObjectEditor::PolygonObjectEditor(Model* model, ldraw::id_t id, QWidget* parent) : |
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12 | QWidget{parent}, |
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13 | model{model}, |
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14 | storedObjectId{ldraw::NULL_ID.value} |
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15 | { |
89 | 16 | this->splitter.emplace(Qt::Vertical, this); |
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17 | this->setObjectId(id); |
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18 | } |
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19 | |
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20 | // destructor needed for std::unique_ptr |
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21 | PolygonObjectEditor::~PolygonObjectEditor() |
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22 | { |
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23 | } |
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24 | |
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25 | ldraw::id_t PolygonObjectEditor::objectId() const |
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26 | { |
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27 | return this->storedObjectId; |
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28 | } |
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29 | |
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30 | void PolygonObjectEditor::setObjectId(ldraw::id_t id) |
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31 | { |
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32 | this->storedObjectId = id; |
89 | 33 | this->buildWidgets(); |
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34 | } |
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35 | |
89 | 36 | void PolygonObjectEditor::buildWidgets() |
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37 | { |
89 | 38 | this->widgets.clear(); |
39 | delete this->layout(); | |
40 | QFormLayout* layout = new QFormLayout{this}; | |
41 | this->setLayout(layout); | |
42 | for (int n : {0, 1, 2, 3}) | |
43 | { | |
44 | this->setupPointWidget(n); | |
45 | } | |
46 | for (std::unique_ptr<QWidget>& widget : this->widgets) | |
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47 | { |
89 | 48 | const QString label = widget->property(LABEL_NAME).toString(); |
49 | layout->addRow(label, widget.get()); | |
50 | } | |
51 | layout->addRow("", &*this->splitter); | |
52 | } | |
53 | ||
54 | void PolygonObjectEditor::setupPointWidget(int n) | |
55 | { | |
56 | const ldraw::Object* const object = this->model->get(this->objectId()); | |
57 | const ldraw::Property property = ldraw::pointProperty(n); | |
58 | const QVariant value = object->getProperty(property); | |
59 | if (value.isValid()) | |
60 | { | |
61 | std::unique_ptr<Vec3Editor> editor = std::make_unique<Vec3Editor>(value.value<glm::vec3>(), this); | |
62 | QObject::connect(editor.get(), &Vec3Editor::valueChanged, this, &PolygonObjectEditor::pointChanged); | |
63 | editor->setProperty(INDEX_NAME, QVariant::fromValue(n)); | |
64 | editor->setProperty(LABEL_NAME, &ldraw::traits(property).name[0]); | |
65 | this->widgets.push_back(std::move(editor)); | |
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66 | } |
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67 | } |
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68 | |
89 | 69 | void PolygonObjectEditor::pointChanged(const glm::vec3& value) |
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70 | { |
89 | 71 | Model::EditContext editcontext = this->model->edit(); |
72 | const int n = this->sender()->property(INDEX_NAME).toInt(); | |
73 | const ldraw::Property property = ldraw::pointProperty(n); | |
74 | editcontext.setObjectProperty(this->objectId(), property, QVariant::fromValue(value)); | |
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75 | } |