Thu, 14 Apr 2022 11:08:20 +0300
work on circle tool
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split quadrilateral and triangle into their own source files
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1 | #include "quadrilateral.h" |
9e18ec63eec3
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2 | |
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98906a94732f
renamed the linetypes namespace to ldraw namespace and added more structures to it
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3 | QString ldraw::Quadrilateral::textRepresentation() const |
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split quadrilateral and triangle into their own source files
Teemu Piippo <teemu@hecknology.net>
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4 | { |
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5 | return utility::format("%1 %2 %3 %4", |
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93ec4d630346
added PolygonObject and refactored away a lot of boilerplate
Teemu Piippo <teemu@hecknology.net>
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6 | utility::vertexToStringParens(this->points[0]), |
93ec4d630346
added PolygonObject and refactored away a lot of boilerplate
Teemu Piippo <teemu@hecknology.net>
parents:
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7 | utility::vertexToStringParens(this->points[1]), |
93ec4d630346
added PolygonObject and refactored away a lot of boilerplate
Teemu Piippo <teemu@hecknology.net>
parents:
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8 | utility::vertexToStringParens(this->points[2]), |
93ec4d630346
added PolygonObject and refactored away a lot of boilerplate
Teemu Piippo <teemu@hecknology.net>
parents:
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9 | utility::vertexToStringParens(this->points[3])); |
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9e18ec63eec3
split quadrilateral and triangle into their own source files
Teemu Piippo <teemu@hecknology.net>
parents:
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10 | } |
21 | 11 | |
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98906a94732f
renamed the linetypes namespace to ldraw namespace and added more structures to it
Teemu Piippo <teemu@hecknology.net>
parents:
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12 | void ldraw::Quadrilateral::getPolygons( |
21 | 13 | std::vector<gl::Polygon>& polygons, |
14 | GetPolygonsContext* context) const | |
15 | { | |
16 | Q_UNUSED(context) | |
17 | polygons.push_back(gl::quadrilateral( | |
18 | this->points[0], | |
19 | this->points[1], | |
20 | this->points[2], | |
21 | this->points[3], | |
22 | this->colorIndex, | |
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added PolygonObject and refactored away a lot of boilerplate
Teemu Piippo <teemu@hecknology.net>
parents:
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23 | this->id)); |
21 | 24 | } |
26 | 25 | |
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- Add editors for string and bool properties
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26 | void ldraw::Quadrilateral::invert(GetPolygonsContext *) |
26 | 27 | { |
28 | // 0 1 2 3 | |
29 | // -> 2 1 0 3 | |
30 | std::swap(this->points[0], this->points[2]); | |
31 | } | |
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Begin work with serialization
Teemu Piippo <teemu@hecknology.net>
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32 | |
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33 | ldraw::Object::Type ldraw::Quadrilateral::typeIdentifier() const |
488d0ba6070b
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34 | { |
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35 | return Type::Quadrilateral; |
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36 | } |
141 | 37 | |
38 | QString ldraw::Quadrilateral::toLDrawCode() const | |
39 | { | |
40 | return utility::format( | |
41 | "4 %1 %2 %3 %4 %5", | |
42 | this->colorIndex.index, | |
43 | utility::vertexToString(this->points[0]), | |
44 | utility::vertexToString(this->points[1]), | |
45 | utility::vertexToString(this->points[2]), | |
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Add icons from ionicons
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46 | utility::vertexToString(this->points[3])); |
141 | 47 | } |
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Add icons from ionicons
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48 | |
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49 | QString ldraw::Quadrilateral::iconName() const |
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50 | { |
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51 | return ":/icons/linetype-quadrilateral.png"; |
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52 | } |
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Show type of object in the object editor
Teemu Piippo <teemu@hecknology.net>
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53 | |
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Show type of object in the object editor
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54 | QString ldraw::Quadrilateral::typeName() const |
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55 | { |
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56 | return QObject::tr("quadrilateral"); |
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57 | } |