Sat, 08 Apr 2023 16:41:40 +0300
Readd the MainWindow class and renderstyle button handling to it
19 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2018 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #pragma once | |
264
76a025db4948
Convert all includes to be relative to project root directory. Files that cannot be found in this manner use angle brackets.
Teemu Piippo <teemu.s.piippo@gmail.com>
parents:
206
diff
changeset
|
20 | #include "../basics.h" |
19 | 21 | |
189
815fbaae9cb2
cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents:
33
diff
changeset
|
22 | struct BoundingBox |
19 | 23 | { |
206
654661eab7f3
More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code
Teemu Piippo <teemu@hecknology.net>
parents:
196
diff
changeset
|
24 | static constexpr double infinity = std::numeric_limits<double>::infinity(); |
196 | 25 | glm::vec3 minimum {infinity, infinity, infinity}; |
26 | glm::vec3 maximum {-infinity, -infinity, -infinity}; | |
19 | 27 | }; |
28 | ||
189
815fbaae9cb2
cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents:
33
diff
changeset
|
29 | constexpr BoundingBox emptyBoundingBox = {}; |
33
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
22
diff
changeset
|
30 | glm::vec3 boxCenter(const BoundingBox& box); |
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
22
diff
changeset
|
31 | float longestMeasure(const BoundingBox& box); |
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
22
diff
changeset
|
32 | float spaceDiagonal(const BoundingBox& box); |
189
815fbaae9cb2
cleanup, gl::Compiler changed to gl::ModelShaders
Teemu Piippo <teemu@hecknology.net>
parents:
33
diff
changeset
|
33 | void addPointToBox(BoundingBox& box, const glm::vec3& vertex); |
22
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
20
diff
changeset
|
34 | bool operator==(const BoundingBox& box_1, const BoundingBox& box_2); |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
20
diff
changeset
|
35 | bool operator!=(const BoundingBox& box_1, const BoundingBox& box_2); |