Sat, 01 Feb 2020 15:33:57 +0200
wired renderstyle up
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1 | #pragma once |
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2 | #include "object.h" |
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3 | |
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4 | namespace ldraw |
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5 | { |
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6 | class Quadrilateral; |
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7 | } |
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8 | |
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9 | class ldraw::Quadrilateral : public ColoredObject |
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10 | { |
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11 | public: |
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12 | Quadrilateral() = default; |
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13 | Quadrilateral( |
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14 | const glm::vec3 &point_1, |
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15 | const glm::vec3 &point_2, |
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16 | const glm::vec3 &point_3, |
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17 | const glm::vec3 &point_4, |
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18 | Color colorIndex = ldraw::mainColor); |
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19 | Quadrilateral(const QVector<glm::vec3>& vertices, const Color color); |
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20 | QVariant getProperty(Property id) const override; |
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21 | SetPropertyResult setProperty(Property id, const QVariant& value) override; |
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22 | QString textRepresentation() const override; |
21 | 23 | void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override; |
26 | 24 | void invert() override; |
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25 | private: |
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26 | glm::vec3 points[4] = {{}}; |
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27 | }; |