src/gl/vertexprogram.h

Mon, 20 Jun 2022 02:04:51 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Mon, 20 Jun 2022 02:04:51 +0300
changeset 232
8efa3a33172e
parent 214
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permissions
-rw-r--r--

Add base code for circular primitives

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1 #ifndef VERTEXPROGRAM_H
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2 #define VERTEXPROGRAM_H
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3 #include "basicshaderprogram.h"
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4 class VertexMap;
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5
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6 class VertexProgram : public AbstractBasicShaderProgram
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7 {
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8 public:
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9 enum FragmentStyle
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10 {
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11 Normal,
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12 Id
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13 };
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14 struct Vertex
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15 {
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16 glm::vec3 position;
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17 glm::vec3 color;
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18 };
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19 VertexProgram(QObject* parent = nullptr);
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20 void build(const VertexMap* document);
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21 protected:
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22 const char* vertexShaderSource() const override;
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23 const char* fragmentShaderSource() const override;
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24 const void* vertexData() const override;
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25 int vertexSize() const override;
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26 int vertexCount() const override;
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27 void setupVertexArrays() override;
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28 GLenum drawMode() const override;
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29 QOpenGLBuffer::UsagePattern usagePattern() const override;
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30 void setFragmentStyle(FragmentStyle newFragmentStyle);
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31 private:
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32 std::vector<Vertex> data;
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33 FragmentStyle fragmentStyle = Normal;
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34 };
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35
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36 #endif // VERTEXPROGRAM_H

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