Sat, 29 Feb 2020 23:51:03 +0200
document the grid snapping transformations
17 | 1 | #pragma once |
2 | #include <QOpenGLWidget> | |
3 | #include <QOpenGLFunctions> | |
4 | #include <QQuaternion> | |
26 | 5 | #include <QOpenGLVertexArrayObject> |
6 | #include <QOpenGLBuffer> | |
7 | #include <QOpenGLShader> | |
8 | #include <QOpenGLShaderProgram> | |
28 | 9 | #include <glm/glm.hpp> |
17 | 10 | #include "main.h" |
18 | 11 | #include "gl/common.h" |
21 | 12 | #include "gl/compiler.h" |
17 | 13 | |
14 | class PartRenderer : public QOpenGLWidget, protected QOpenGLFunctions | |
15 | { | |
21 | 16 | Q_OBJECT |
17 | 17 | public: |
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renamed the linetypes namespace to ldraw namespace and added more structures to it
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18 | PartRenderer( |
98906a94732f
renamed the linetypes namespace to ldraw namespace and added more structures to it
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19 | Model* model, |
98906a94732f
renamed the linetypes namespace to ldraw namespace and added more structures to it
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20 | DocumentManager* documents, |
98906a94732f
renamed the linetypes namespace to ldraw namespace and added more structures to it
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21 | const ldraw::ColorTable& colorTable, |
98906a94732f
renamed the linetypes namespace to ldraw namespace and added more structures to it
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22 | QWidget* parent = nullptr); |
26 | 23 | ~PartRenderer() override; |
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caac957e9834
Main color is now configurable
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24 | void setRenderPreferences(const gl::RenderPreferences& newPreferences); |
17 | 25 | protected: |
47 | 26 | ldraw::Id pick(const QPoint& where); |
17 | 27 | void initializeGL() override; |
28 | void resizeGL(int width, int height) override; | |
29 | void paintGL() override; | |
30 | void mouseMoveEvent(QMouseEvent* event) override; | |
31
b6df269a2c6b
fix remaining rendering control issues
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31 | void wheelEvent(QWheelEvent* event) override; |
51 | 32 | Model* const model; |
33 | DocumentManager* const documents; | |
34 | const ldraw::ColorTable& colorTable; | |
35 | gl::Compiler* const compiler; | |
36 | ldraw::Id highlighted = ldraw::NULL_ID; | |
58
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use glm::project instead of figuring out the conversion manually...
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37 | std::optional<glm::vec3> screenToModelCoordinates(const QPoint& point, const geom::Plane& plane); |
56
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PartRenderer::modelToScreenCoordinates FINALLY WORKS
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38 | QPointF modelToScreenCoordinates(const glm::vec3& point); |
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use glm::unProject to implement screenToModelCoordinates
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39 | glm::vec3 unproject(const glm::vec3& win); |
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moved GridProgram to Canvas
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40 | glm::mat4 projectionMatrix; |
4585d8d7a7ec
moved GridProgram to Canvas
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41 | glm::mat4 viewMatrix; |
4585d8d7a7ec
moved GridProgram to Canvas
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42 | glm::mat4 modelMatrix; |
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43 | glm::vec4 viewportVector; |
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moved GridProgram to Canvas
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44 | glm::quat modelQuaternion; |
4585d8d7a7ec
moved GridProgram to Canvas
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45 | QPoint lastMousePosition; |
4585d8d7a7ec
moved GridProgram to Canvas
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46 | gl::RenderPreferences renderPreferences; |
4585d8d7a7ec
moved GridProgram to Canvas
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47 | signals: |
4585d8d7a7ec
moved GridProgram to Canvas
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48 | void projectionMatrixChanged(); |
4585d8d7a7ec
moved GridProgram to Canvas
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49 | void modelMatrixChanged(); |
4585d8d7a7ec
moved GridProgram to Canvas
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50 | void viewMatrixChanged(); |
4585d8d7a7ec
moved GridProgram to Canvas
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51 | void renderPreferencesChanged(); |
17 | 52 | private: |
37 | 53 | void setFragmentStyle(gl::FragmentStyle fragStyle); |
54 | void renderAllArrays(); | |
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commit work on GL rendering
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55 | void renderScene(); |
31
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fix remaining rendering control issues
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56 | void updateViewMatrix(); |
55 | 57 | void updateModelMatrix(); |
58 | void setupBackgroundColor(); | |
31
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fix remaining rendering control issues
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59 | static constexpr double MIN_ZOOM = 0.0; |
b6df269a2c6b
fix remaining rendering control issues
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60 | static constexpr double MAX_ZOOM = 3.0; |
b6df269a2c6b
fix remaining rendering control issues
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61 | double zoom = 1.0; |
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commit work on GL rendering
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62 | bool initialized = false; |
26 | 63 | void renderVao(const gl::ArrayClass arrayClass); |
64 | void checkForGLErrors(); | |
17 | 65 | }; |