Mon, 20 Jun 2022 23:05:27 +0300
Use crosshair cursor inside the renderer
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Teemu Piippo <teemu@hecknology.net>
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1 | #pragma once |
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Teemu Piippo <teemu@hecknology.net>
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2 | #include <QDialog> |
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More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code
Teemu Piippo <teemu@hecknology.net>
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3 | #include "../basics.h" |
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Teemu Piippo <teemu@hecknology.net>
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4 | #include "../widgets/vec3editor.h" |
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Teemu Piippo <teemu@hecknology.net>
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5 | |
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Teemu Piippo <teemu@hecknology.net>
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6 | namespace Ui |
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Teemu Piippo <teemu@hecknology.net>
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7 | { |
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Teemu Piippo <teemu@hecknology.net>
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8 | class MultiplyFactorDialog; |
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Teemu Piippo <teemu@hecknology.net>
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9 | } |
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Teemu Piippo <teemu@hecknology.net>
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10 | |
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Teemu Piippo <teemu@hecknology.net>
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11 | class MultiplyFactorDialog : public QDialog |
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Teemu Piippo <teemu@hecknology.net>
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12 | { |
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Teemu Piippo <teemu@hecknology.net>
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13 | Q_OBJECT |
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Teemu Piippo <teemu@hecknology.net>
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14 | public: |
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Teemu Piippo <teemu@hecknology.net>
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15 | explicit MultiplyFactorDialog(const glm::vec3& baseVector = glm::vec3{}, QWidget *parent = nullptr); |
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Teemu Piippo <teemu@hecknology.net>
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16 | ~MultiplyFactorDialog(); |
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Teemu Piippo <teemu@hecknology.net>
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17 | glm::vec3 value() const; |
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Teemu Piippo <teemu@hecknology.net>
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18 | private: |
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Teemu Piippo <teemu@hecknology.net>
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19 | Q_SLOT void updatePreview(); |
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Teemu Piippo <teemu@hecknology.net>
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20 | std::unique_ptr<Ui::MultiplyFactorDialog> ui; |
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Teemu Piippo <teemu@hecknology.net>
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21 | const glm::vec3 baseVector; |
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Teemu Piippo <teemu@hecknology.net>
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22 | Vec3Editor preview; |
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23 | }; |