Mon, 20 Jun 2022 23:05:27 +0300
Use crosshair cursor inside the renderer
19 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2018 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #pragma once | |
100 | 20 | #include <QWidget> |
19 | 21 | #include <QColor> |
53 | 22 | #include <QOpenGLBuffer> |
19 | 23 | #include <QOpenGLFunctions> |
53 | 24 | #include <QOpenGLShader> |
25 | #include <QOpenGLShaderProgram> | |
26 | #include <QOpenGLVertexArrayObject> | |
27 | #include <glm/gtc/type_ptr.hpp> | |
19 | 28 | #include "basics.h" |
29 | #include "colors.h" | |
200 | 30 | #include "model.h" |
19 | 31 | |
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32 | class RenderLayer |
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33 | { |
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34 | protected: |
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35 | class PartRenderer* renderer; |
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36 | public: |
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37 | virtual ~RenderLayer(){} |
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38 | virtual void initializeGL(){} |
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39 | virtual void paintGL(){} |
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40 | virtual void overpaint(QPainter*){} |
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41 | virtual void mvpMatrixChanged(const glm::mat4& mvpMatrix) = 0; |
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42 | virtual void mouseMoved(const QMouseEvent*){} |
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43 | virtual void mouseClick(const QMouseEvent*){} |
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44 | void setRendererPointer(class PartRenderer* renderer) |
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45 | { |
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46 | this->renderer = renderer; |
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47 | } |
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48 | }; |
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49 | |
19 | 50 | namespace gl |
51 | { | |
53 | 52 | class ShaderProgram; |
53 | ||
54 | void buildShaders( | |
55 | QOpenGLShaderProgram* shaderProgram, | |
56 | const char* vertexShaderSource, | |
57 | const char* fragmentShaderSource); | |
58 | void checkForGLErrors(QWidget* parent); | |
55 | 59 | inline glm::vec3 colorToVector3(const QColor& color) |
60 | { | |
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61 | return {float_cast(color.redF()), float_cast(color.greenF()), float_cast(color.blueF())}; |
55 | 62 | } |
63 | inline glm::vec4 colorToVector4(const QColor& color) | |
64 | { | |
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65 | return {gl::colorToVector3(color), float_cast(color.alphaF())}; |
55 | 66 | } |
19 | 67 | } |
68 | ||
53 | 69 | class gl::ShaderProgram : public QOpenGLShaderProgram |
70 | { | |
71 | public: | |
72 | using QOpenGLShaderProgram::QOpenGLShaderProgram; | |
73 | // for some reason I cannot overload setUniformValue properly with this template thing | |
74 | template<typename Float, glm::qualifier Prec> | |
75 | void setUniformMatrix(const char* uniformName, const glm::mat<4, 4, Float, Prec>& value) | |
76 | { | |
77 | const float (*array)[4][4] = reinterpret_cast<const float(*)[4][4]>(glm::value_ptr(value)); | |
78 | this->setUniformValue(uniformName, *array); | |
79 | } | |
55 | 80 | template<typename Float, glm::qualifier Prec> |
81 | void setUniformVector(const char* uniformName, const glm::vec<4, Float, Prec>& value) | |
53 | 82 | { |
55 | 83 | this->setUniformValue(uniformName, value.x, value.y, value.z, value.w); |
53 | 84 | } |
85 | }; | |
86 | ||
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87 | extern QOpenGLFunctions glfunc; |
19 | 88 | |
89 | namespace gl | |
90 | { | |
91 | 91 | // Different ways to render the scene |
19 | 92 | enum class RenderStyle |
93 | { | |
91 | 94 | // Normal rendering style |
19 | 95 | Normal, |
91 | 96 | // Use green colour for front faces and red colour for back faces |
19 | 97 | BfcRedGreen, |
91 | 98 | // Use a different colour for each object |
46 | 99 | RandomColors, |
91 | 100 | // Render so that the colour of an object has an one to one correspondence with its id |
119 | 101 | PickScene, |
102 | // Render a scene where vertices can be picked | |
103 | VertexPickScene, | |
19 | 104 | }; |
91 | 105 | |
106 | // Different ways to render fragments. | |
37 | 107 | // These are also defined in shaders |
108 | enum class FragmentStyle | |
109 | { | |
91 | 110 | // Use normal colours |
37 | 111 | Normal = 0, |
91 | 112 | // Use a distinctive green colour for BFC red/green view |
37 | 113 | BfcGreen = 1, |
91 | 114 | // Use a distinctive red colour for BFC red/green view |
37 | 115 | BfcRed = 2, |
91 | 116 | // Use a colour based on the object to distinguish objects |
37 | 117 | RandomColors = 3, |
91 | 118 | // Use a colour that codes the object's id |
46 | 119 | Id = 4, |
119 | 120 | // Render everything black |
121 | Black = 5, | |
37 | 122 | }; |
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123 | |
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124 | // User options for rendering |
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125 | struct RenderPreferences |
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126 | { |
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127 | gl::RenderStyle style = gl::RenderStyle::Normal; |
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128 | QColor mainColor{255, 255, 64}; |
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129 | QColor backgroundColor{48, 48, 48}; |
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130 | QColor selectedColor{32, 32, 255}; |
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131 | GLfloat lineThickness = 2.0f; |
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132 | bool lineAntiAliasing = true; |
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133 | bool drawAxes = true; |
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134 | bool wireframe = false; |
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135 | }; |
19 | 136 | } |
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137 | |
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138 | Q_DECLARE_METATYPE(gl::RenderStyle) |
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139 | |
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140 | inline QDataStream &operator<<(QDataStream& stream, const gl::RenderStyle style) |
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141 | { |
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142 | return stream << enum_value_cast(style); |
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143 | } |
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144 | |
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145 | inline QDataStream &operator>>(QDataStream& stream, gl::RenderStyle& style) |
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146 | { |
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147 | return stream >> enum_value_cast(style); |
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148 | } |
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149 | |
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150 | #include <QPainter> |
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151 | #include <QPainterPath> |
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152 | inline void drawBorderedText(QPainter* painter, const QPointF& point, const QFont& font, const QString& text) |
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153 | { |
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154 | QPainterPath path; |
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155 | path.addText(point, font, text); |
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156 | painter->save(); |
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157 | painter->setBrush(Qt::white); |
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158 | painter->setPen({Qt::black, 0.1 * font.pointSizeF()}); |
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159 | painter->drawPath(path); |
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160 | painter->restore(); |
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161 | } |