src/linetypes/quadrilateral.h

Mon, 09 Mar 2020 22:12:50 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Mon, 09 Mar 2020 22:12:50 +0200
changeset 76
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parent 35
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child 77
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permissions
-rw-r--r--

finished splitQuadrilateral theoretically (untested)

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1 #pragma once
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2 #include "object.h"
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3
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4 namespace ldraw
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5 {
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6 class Quadrilateral;
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7 }
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9 class ldraw::Quadrilateral : public ColoredObject
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10 {
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11 public:
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12 Quadrilateral() = default;
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13 Quadrilateral(
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14 const glm::vec3 &point_1,
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15 const glm::vec3 &point_2,
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16 const glm::vec3 &point_3,
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17 const glm::vec3 &point_4,
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18 Color colorIndex = ldraw::mainColor);
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19 Quadrilateral(const QVector<glm::vec3>& vertices, const Color color);
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20 QVariant getProperty(Property id) const override;
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21 SetPropertyResult setProperty(Property id, const QVariant& value) override;
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22 QString textRepresentation() const override;
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23 void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override;
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24 void invert() override;
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25 private:
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26 glm::vec3 points[4] = {{}};
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27 };

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