src/gl/partrenderer.h

Fri, 06 Mar 2020 23:45:44 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Fri, 06 Mar 2020 23:45:44 +0200
changeset 72
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parent 71
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child 73
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permissions
-rw-r--r--

stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated

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1 #pragma once
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2 #include <QOpenGLWidget>
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3 #include <QOpenGLFunctions>
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4 #include <QQuaternion>
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5 #include <QOpenGLVertexArrayObject>
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6 #include <QOpenGLBuffer>
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7 #include <QOpenGLShader>
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8 #include <QOpenGLShaderProgram>
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9 #include <glm/glm.hpp>
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10 #include "main.h"
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11 #include "gl/common.h"
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12 #include "gl/compiler.h"
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14 class PartRenderer : public QOpenGLWidget, protected QOpenGLFunctions
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15 {
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16 Q_OBJECT
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17 public:
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18 PartRenderer(
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19 Model* model,
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20 DocumentManager* documents,
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21 const ldraw::ColorTable& colorTable,
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22 QWidget* parent = nullptr);
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23 ~PartRenderer() override;
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24 void setRenderPreferences(const gl::RenderPreferences& newPreferences);
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25 protected:
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26 ldraw::Id pick(const QPoint& where);
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27 void initializeGL() override;
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28 void resizeGL(int width, int height) override;
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29 void paintGL() override;
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30 void mouseMoveEvent(QMouseEvent* event) override;
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31 void wheelEvent(QWheelEvent* event) override;
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32 Model* const model;
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33 DocumentManager* const documents;
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34 const ldraw::ColorTable& colorTable;
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35 gl::Compiler* const compiler;
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36 ldraw::Id highlighted = ldraw::NULL_ID;
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37 std::optional<glm::vec3> screenToModelCoordinates(const QPoint& point, const geom::Plane& plane) const;
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38 QPointF modelToScreenCoordinates(const glm::vec3& point) const;
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39 geom::Line<3> cameraLine(const QPoint& point) const;
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40 glm::vec3 unproject(const glm::vec3& win) const;
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41 glm::mat4 projectionMatrix;
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42 glm::mat4 viewMatrix;
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43 glm::mat4 modelMatrix;
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44 glm::vec4 viewportVector;
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45 glm::quat modelQuaternion;
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46 QPoint lastMousePosition;
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47 gl::RenderPreferences renderPreferences;
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48 signals:
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49 void projectionMatrixChanged(const glm::mat4& newMatrix);
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50 void modelMatrixChanged(const glm::mat4& newMatrix);
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51 void viewMatrixChanged(const glm::mat4& newMatrix);
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52 void renderPreferencesChanged();
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53 private:
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54 void setFragmentStyle(gl::FragmentStyle fragStyle);
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55 void renderAllArrays();
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56 void renderScene();
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57 void updateViewMatrix();
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58 void updateModelMatrix();
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59 void setupBackgroundColor();
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60 static constexpr double MIN_ZOOM = 0.0;
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61 static constexpr double MAX_ZOOM = 3.0;
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62 double zoom = 1.0;
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63 bool initialized = false;
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64 void renderVao(const gl::ArrayClass arrayClass);
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65 void checkForGLErrors();
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66 };

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