src/gl/common.h

Sun, 26 Jan 2020 01:06:27 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Sun, 26 Jan 2020 01:06:27 +0200
changeset 32
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parent 26
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child 33
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permissions
-rw-r--r--

fix default angle

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 - 2018 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #pragma once
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20 #include <QColor>
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21 #include <QOpenGLFunctions>
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22 #include <QGenericMatrix>
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23 #include "basics.h"
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24 #include "colors.h"
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25 #include "vertex.h"
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26
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27 namespace gl
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28 {
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29 // Transformation matrices for projection cameras.
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30 static const QMatrix4x4 topCameraMatrix = {};
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31 static const QMatrix4x4 frontCameraMatrix = {1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1};
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32 static const QMatrix4x4 leftCameraMatrix = {0, -1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0, 0, 0, 1};
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33 static const QMatrix4x4 bottomCameraMatrix = {1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1};
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34 static const QMatrix4x4 backCameraMatrix = {-1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1};
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35 static const QMatrix4x4 rightCameraMatrix = {0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1};
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36
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37 // Conversion matrix from LDraw to OpenGL coordinates.
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38 static const QMatrix4x4 ldrawToGL = {1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1};
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39
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40 static constexpr QRgb BlackRgb = 0xff000000;
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41 static constexpr GLfloat near = 1.0f;
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42 static constexpr GLfloat far = 10000.0f;
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43 struct Polygon;
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44 }
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45
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46 struct gl::Polygon
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47 {
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48 enum Type : qint8
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49 {
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50 EdgeLine,
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51 Triangle,
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52 Quadrilateral,
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53 ConditionalEdge
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54 };
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55 Type type;
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56 Point3D vertices[4];
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57 Color color;
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58 linetypes::Id id;
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59
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60 /**
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61 * @return amount of vertices used for geometry
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62 */
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63 inline unsigned int numPolygonVertices() const
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64 {
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65 if (type == Type::ConditionalEdge)
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66 return 2;
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67 else
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68 return numVertices();
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69 }
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70
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71 /**
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72 * @return amount of vertices
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73 */
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74 inline unsigned int numVertices() const
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75 {
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76 switch (type)
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77 {
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78 case Type::EdgeLine:
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79 return 2;
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80 case Type::Triangle:
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81 return 3;
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82 case Type::ConditionalEdge:
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83 case Type::Quadrilateral:
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84 return 4;
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85 }
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86 return 0;
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87 }
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88 };
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89
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90 Q_DECLARE_METATYPE(gl::Polygon)
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91
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92 namespace gl
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93 {
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94 inline Polygon edgeLine(const Point3D& v_1, const Point3D& v_2, Color color, linetypes::Id id)
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95 {
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96 return {Polygon::EdgeLine, {v_1, v_2}, color, id};
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97 }
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98
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99 inline Polygon triangle(
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100 const Point3D& v_1,
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101 const Point3D& v_2,
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102 const Point3D& v_3,
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103 Color color,
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104 linetypes::Id id)
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105 {
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106 return {Polygon::Triangle, {v_1, v_2, v_3}, color, id};
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107 }
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108
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109 inline Polygon quadrilateral(
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110 const Point3D& v_1,
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111 const Point3D& v_2,
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112 const Point3D& v_3,
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113 const Point3D& v_4,
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114 Color color,
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115 linetypes::Id id)
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116 {
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117 return {Polygon::Quadrilateral, {v_1, v_2, v_3, v_4}, color, id};
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118 }
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119
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120 inline Polygon conditionalEdge(
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121 const Point3D& v_1,
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122 const Point3D& v_2,
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123 const Point3D& control_1,
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124 const Point3D& control_2,
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125 Color color,
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126 linetypes::Id id)
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127 {
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128 return {Polygon::ConditionalEdge, {v_1, v_2, control_1, control_2}, color, id};
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129 }
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130
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131 // Vbo names
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132 enum class ArrayClass : std::uint8_t
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133 {
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134 Lines,
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135 Triangles,
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136 Quads,
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137 ConditionalLines
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138 };
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139 constexpr ArrayClass ARRAY_CLASSES[] = {ArrayClass::Lines, ArrayClass::Triangles, ArrayClass::Quads, ArrayClass::ConditionalLines};
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140 constexpr int NUM_ARRAY_CLASSES = countof(ARRAY_CLASSES);
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141 constexpr int FLOATS_PER_VERTEX = 7;
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142
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143 // Types of vbo per object
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144 enum class VboSubclass : std::uint8_t
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145 {
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146 VertexData,
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147 Normals
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148 };
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149 constexpr int numVboSubclasses = 2;
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150
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151 // Amount of vbos overall
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152 constexpr int numVbos = gl::NUM_ARRAY_CLASSES * gl::numVboSubclasses;
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153
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154 enum class RenderStyle
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155 {
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156 Normal,
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157 Wireframe,
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158 BfcRedGreen,
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159 RandomColors
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160 };
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161
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162 inline void* offset(const int n)
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163 {
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
164 return reinterpret_cast<void*>(n);
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
165 }
19
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
166 }

mercurial