Sun, 26 Jan 2020 01:06:27 +0200
fix default angle
| 19 | 1 | /* |
| 2 | * LDForge: LDraw parts authoring CAD | |
| 3 | * Copyright (C) 2013 - 2018 Teemu Piippo | |
| 4 | * | |
| 5 | * This program is free software: you can redistribute it and/or modify | |
| 6 | * it under the terms of the GNU General Public License as published by | |
| 7 | * the Free Software Foundation, either version 3 of the License, or | |
| 8 | * (at your option) any later version. | |
| 9 | * | |
| 10 | * This program is distributed in the hope that it will be useful, | |
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 13 | * GNU General Public License for more details. | |
| 14 | * | |
| 15 | * You should have received a copy of the GNU General Public License | |
| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| 17 | */ | |
| 18 | ||
| 19 | #pragma once | |
| 20 | #include <QColor> | |
| 21 | #include <QOpenGLFunctions> | |
| 22 | #include <QGenericMatrix> | |
| 23 | #include "basics.h" | |
| 24 | #include "colors.h" | |
| 25 | #include "vertex.h" | |
| 26 | ||
| 27 | namespace gl | |
| 28 | { | |
| 29 | // Transformation matrices for projection cameras. | |
| 30 | static const QMatrix4x4 topCameraMatrix = {}; | |
| 31 | static const QMatrix4x4 frontCameraMatrix = {1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1}; | |
| 32 | static const QMatrix4x4 leftCameraMatrix = {0, -1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0, 0, 0, 1}; | |
| 33 | static const QMatrix4x4 bottomCameraMatrix = {1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1}; | |
| 34 | static const QMatrix4x4 backCameraMatrix = {-1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1}; | |
| 35 | static const QMatrix4x4 rightCameraMatrix = {0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1}; | |
| 36 | ||
| 37 | // Conversion matrix from LDraw to OpenGL coordinates. | |
| 38 | static const QMatrix4x4 ldrawToGL = {1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1}; | |
| 39 | ||
| 40 | static constexpr QRgb BlackRgb = 0xff000000; | |
| 41 | static constexpr GLfloat near = 1.0f; | |
| 42 | static constexpr GLfloat far = 10000.0f; | |
| 43 | struct Polygon; | |
| 44 | } | |
| 45 | ||
| 46 | struct gl::Polygon | |
| 47 | { | |
| 48 | enum Type : qint8 | |
| 49 | { | |
| 50 | EdgeLine, | |
| 51 | Triangle, | |
| 52 | Quadrilateral, | |
| 53 | ConditionalEdge | |
| 54 | }; | |
| 55 | Type type; | |
| 56 | Point3D vertices[4]; | |
| 57 | Color color; | |
| 21 | 58 | linetypes::Id id; |
| 19 | 59 | |
| 60 | /** | |
| 61 | * @return amount of vertices used for geometry | |
| 62 | */ | |
|
22
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
63 | inline unsigned int numPolygonVertices() const |
| 19 | 64 | { |
| 65 | if (type == Type::ConditionalEdge) | |
| 66 | return 2; | |
| 67 | else | |
| 68 | return numVertices(); | |
| 69 | } | |
| 70 | ||
| 71 | /** | |
| 72 | * @return amount of vertices | |
| 73 | */ | |
|
22
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
74 | inline unsigned int numVertices() const |
| 19 | 75 | { |
| 76 | switch (type) | |
| 77 | { | |
| 78 | case Type::EdgeLine: | |
| 79 | return 2; | |
| 80 | case Type::Triangle: | |
| 81 | return 3; | |
| 82 | case Type::ConditionalEdge: | |
| 83 | case Type::Quadrilateral: | |
| 84 | return 4; | |
| 85 | } | |
|
22
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
86 | return 0; |
| 19 | 87 | } |
| 88 | }; | |
| 89 | ||
| 90 | Q_DECLARE_METATYPE(gl::Polygon) | |
| 91 | ||
| 92 | namespace gl | |
| 93 | { | |
| 21 | 94 | inline Polygon edgeLine(const Point3D& v_1, const Point3D& v_2, Color color, linetypes::Id id) |
| 19 | 95 | { |
| 21 | 96 | return {Polygon::EdgeLine, {v_1, v_2}, color, id}; |
| 19 | 97 | } |
| 98 | ||
| 21 | 99 | inline Polygon triangle( |
| 100 | const Point3D& v_1, | |
| 101 | const Point3D& v_2, | |
| 102 | const Point3D& v_3, | |
| 103 | Color color, | |
| 104 | linetypes::Id id) | |
| 19 | 105 | { |
| 21 | 106 | return {Polygon::Triangle, {v_1, v_2, v_3}, color, id}; |
| 19 | 107 | } |
| 108 | ||
| 109 | inline Polygon quadrilateral( | |
| 110 | const Point3D& v_1, | |
| 111 | const Point3D& v_2, | |
| 112 | const Point3D& v_3, | |
| 113 | const Point3D& v_4, | |
| 21 | 114 | Color color, |
| 115 | linetypes::Id id) | |
| 19 | 116 | { |
| 21 | 117 | return {Polygon::Quadrilateral, {v_1, v_2, v_3, v_4}, color, id}; |
| 19 | 118 | } |
| 119 | ||
| 120 | inline Polygon conditionalEdge( | |
| 121 | const Point3D& v_1, | |
| 122 | const Point3D& v_2, | |
| 123 | const Point3D& control_1, | |
| 124 | const Point3D& control_2, | |
| 21 | 125 | Color color, |
| 126 | linetypes::Id id) | |
| 19 | 127 | { |
| 21 | 128 | return {Polygon::ConditionalEdge, {v_1, v_2, control_1, control_2}, color, id}; |
| 19 | 129 | } |
| 130 | ||
| 131 | // Vbo names | |
| 26 | 132 | enum class ArrayClass : std::uint8_t |
| 19 | 133 | { |
| 134 | Lines, | |
| 135 | Triangles, | |
| 136 | Quads, | |
| 137 | ConditionalLines | |
| 138 | }; | |
| 26 | 139 | constexpr ArrayClass ARRAY_CLASSES[] = {ArrayClass::Lines, ArrayClass::Triangles, ArrayClass::Quads, ArrayClass::ConditionalLines}; |
| 140 | constexpr int NUM_ARRAY_CLASSES = countof(ARRAY_CLASSES); | |
| 141 | constexpr int FLOATS_PER_VERTEX = 7; | |
| 19 | 142 | |
| 143 | // Types of vbo per object | |
| 21 | 144 | enum class VboSubclass : std::uint8_t |
| 19 | 145 | { |
| 26 | 146 | VertexData, |
| 147 | Normals | |
| 19 | 148 | }; |
| 26 | 149 | constexpr int numVboSubclasses = 2; |
| 19 | 150 | |
| 151 | // Amount of vbos overall | |
| 26 | 152 | constexpr int numVbos = gl::NUM_ARRAY_CLASSES * gl::numVboSubclasses; |
| 19 | 153 | |
| 154 | enum class RenderStyle | |
| 155 | { | |
| 156 | Normal, | |
| 157 | Wireframe, | |
| 158 | BfcRedGreen, | |
| 159 | RandomColors | |
| 160 | }; | |
| 26 | 161 | |
| 162 | inline void* offset(const int n) | |
| 163 | { | |
| 164 | return reinterpret_cast<void*>(n); | |
| 165 | } | |
| 19 | 166 | } |