Wed, 25 May 2022 20:36:34 +0300
Fix pick() picking from weird places on the screen with high DPI scaling
glReadPixels reads data from the frame buffer, which contains data after
high DPI scaling, so any reads to that need to take this scaling into account
70 | 1 | #pragma once |
2 | #include "gl/common.h" | |
3 | #include "gl/basicshaderprogram.h" | |
69 | 4 | |
70 | 5 | class AxesProgram : public AbstractBasicShaderProgram |
69 | 6 | { |
70 | 7 | Q_OBJECT |
69 | 8 | public: |
70 | 9 | using AbstractBasicShaderProgram::AbstractBasicShaderProgram; |
10 | protected: | |
11 | const char* vertexShaderSource() const override; | |
12 | const char* fragmentShaderSource() const override; | |
13 | const void* vertexData() const override; | |
14 | GLenum drawMode() const override; | |
15 | int vertexSize() const override; | |
16 | int vertexCount() const override; | |
17 | void setupVertexArrays() override; | |
118 | 18 | QOpenGLBuffer::UsagePattern usagePattern() const override; |
69 | 19 | }; |