src/document.cpp

Wed, 08 Jun 2022 22:29:44 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 08 Jun 2022 22:29:44 +0300
changeset 206
654661eab7f3
parent 205
1a4342d80de7
child 214
8e1fe64ce4e3
permissions
-rw-r--r--

More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 - 2020 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include <QMouseEvent>
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20 #include <QMessageBox>
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21 #include <QVBoxLayout>
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22 #include "document.h"
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23 #include "model.h"
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24 #include "ui/objecteditor.h"
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25
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26 EditorTabWidget::EditorTabWidget(
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27 Model* model,
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28 DocumentManager* documents,
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29 const ColorTable& colorTable,
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30 QWidget* parent) :
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31 QWidget{parent},
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32 colorTable{colorTable},
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33 canvas{new Canvas{model, this, documents, colorTable, this}},
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34 model{model},
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35 vertexMap{model}
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36 {
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37 this->setMouseTracking(true);
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38 connect(this->canvas, &Canvas::mouseClick, this, &EditorTabWidget::canvasMouseClick);
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39 connect(this->canvas, &Canvas::mouseMove, this, &EditorTabWidget::canvasMouseMove);
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40 connect(this->canvas, &Canvas::newStatusText, this, &EditorTabWidget::newStatusText);
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41 connect(this->model, &Model::dataChanged, this->canvas, qOverload<>(&Canvas::update));
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42 connect(&this->vertexMap, &VertexMap::verticesChanged, [&]()
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43 {
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44 this->canvas->rebuildVertices(this);
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45 });
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46 this->canvas->drawState = &this->drawState;
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47 QVBoxLayout* layout = new QVBoxLayout{this};
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48 layout->addWidget(this->canvas);
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49 }
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50
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51 EditorTabWidget::~EditorTabWidget()
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52 {
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53 }
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54
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55 void EditorTabWidget::applyToVertices(VertexMap::ApplyFunction fn) const
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56 {
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57 this->vertexMap.apply(fn);
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58 }
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59
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60 void EditorTabWidget::setEditMode(EditingMode mode)
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61 {
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62 this->drawState.mode = mode;
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63 }
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64
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65 void updatePreviewPolygon(DrawState* drawState)
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66 {
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67 drawState->previewPolygon = drawState->polygon;
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68 drawState->previewPolygon.resize(drawState->polygon.size() + 1);
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69 drawState->previewPolygon.back() = drawState->previewPoint;
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70 if (drawState->previewPolygon.size() > 2)
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71 {
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72 drawState->isconcave = not isConvex(drawState->previewPolygon);
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73 }
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74 }
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75
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76 void removeLastPoint(DrawState* drawState)
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77 {
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78 if (drawState->polygon.size() > 0)
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79 {
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80 drawState->polygon.erase(drawState->polygon.end() - 1);
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81 updatePreviewPolygon(drawState);
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82 }
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83 }
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84
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85 bool isCloseToExistingPoints(const std::vector<glm::vec3>& points, const glm::vec3 &pos)
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86 {
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87 return any(points, std::bind(isclose, std::placeholders::_1, pos));
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88 }
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89
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90 void EditorTabWidget::canvasMouseClick(QMouseEvent *event)
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91 {
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92 switch(this->drawState.mode)
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93 {
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94 case SelectMode:
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95 if (event->button() == Qt::LeftButton)
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96 {
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97 const ModelId highlighted = this->canvas->getHighlightedObject();
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98 QSet<ModelId> selected;
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99 if (highlighted != ModelId{0}) {
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100 selected.insert(highlighted);
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101 }
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102 //this->select(selected);
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103 event->accept();
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104 }
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105 break;
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106 case DrawMode:
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107 if (event->button() == Qt::LeftButton and this->canvas->worldPosition.has_value())
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108 {
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109 const glm::vec3& pos = this->canvas->worldPosition.value();
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110 if (isCloseToExistingPoints(this->drawState.polygon, pos))
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111 {
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112 this->closeShape();
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113 }
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114 else
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115 {
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116 this->drawState.polygon.push_back(pos);
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117 updatePreviewPolygon(&this->drawState);
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118 }
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119 event->accept();
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120 }
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121 else if (true
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122 and event->button() == Qt::RightButton
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123 and this->drawState.polygon.size() > 0
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124 ) {
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125 this->drawState.polygon.erase(this->drawState.polygon.end() - 1);
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126 updatePreviewPolygon(&this->drawState);
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127 event->accept();
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128 }
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129 break;
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130 }
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131 }
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132
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133 void EditorTabWidget::canvasMouseMove(QMouseEvent *event)
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134 {
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135 switch(this->drawState.mode)
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136 {
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137 case SelectMode:
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138 break;
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139 case DrawMode:
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140 if (this->canvas->worldPosition.has_value())
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141 {
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142 this->drawState.previewPoint = this->canvas->worldPosition.value();
0e729e681a2c move drawState to Document
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143 updatePreviewPolygon(&this->drawState);
0e729e681a2c move drawState to Document
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144 this->update();
0e729e681a2c move drawState to Document
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145 }
0e729e681a2c move drawState to Document
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146 event->accept();
0e729e681a2c move drawState to Document
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147 break;
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148 }
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149 }
203
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150 /*
197
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151
200
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152 void EditorTabWidget::select(const QSet<ModelId> &selected)
197
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153 {
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154 QItemSelectionModel* selectionModel = this->ui.listView->selectionModel();
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155 QItemSelection itemSelection;
200
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156 for (const ModelId id : selected)
197
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157 {
200
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158 const std::optional<int> row = this->model->find(id);
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159 if (row.has_value())
197
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160 {
200
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161 const QModelIndex qindex = this->model->index(*row);
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162 itemSelection.select(qindex, qindex);
197
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163 }
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164 }
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165 selectionModel->select(itemSelection, QItemSelectionModel::ClearAndSelect);
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166 }
203
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167 */
200
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168 const QSet<ModelId> EditorTabWidget::selectedObjects() const
169
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169 {
191
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170 return this->canvas->selectedObjects();
169
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171 }
197
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172
203
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173 EditingMode EditorTabWidget::currentEditingMode() const
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174 {
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175 return this->drawState.mode;
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176 }
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177
200
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178 void EditorTabWidget::closeShape()
197
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179 {
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180 if (this->drawState.polygon.size() >= 2 and this->drawState.polygon.size() <= 4)
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181 {
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182 switch (this->drawState.polygon.size())
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183 {
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184 case 2:
204
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185 Q_EMIT this->modelAction(AppendToModel{
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186 .newElement = Colored<LineSegment>{
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187 LineSegment{
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188 .p1 = this->drawState.polygon[0],
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189 .p2 = this->drawState.polygon[1],
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190 },
205
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191 EDGE_COLOR,
204
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192 }
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193 });
197
0e729e681a2c move drawState to Document
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194 break;
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195 case 3:
204
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196 Q_EMIT this->modelAction(AppendToModel{
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197 .newElement = Colored<Triangle>{
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198 Triangle{
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199 .p1 = this->drawState.polygon[0],
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200 .p2 = this->drawState.polygon[1],
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201 .p3 = this->drawState.polygon[2],
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202 },
205
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203 MAIN_COLOR,
204
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204 }
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205 });
197
0e729e681a2c move drawState to Document
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206 break;
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207 case 4:
204
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208 Q_EMIT this->modelAction(AppendToModel{
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209 .newElement = Colored<Quadrilateral>{
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210 Quadrilateral{
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211 .p1 = this->drawState.polygon[0],
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212 .p2 = this->drawState.polygon[1],
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213 .p3 = this->drawState.polygon[2],
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214 .p4 = this->drawState.polygon[3],
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215 },
205
1a4342d80de7 Refactor colors.cpp/.h
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216 MAIN_COLOR,
204
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217 }
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218 });
197
0e729e681a2c move drawState to Document
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219 break;
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220 }
0e729e681a2c move drawState to Document
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diff changeset
221 }
0e729e681a2c move drawState to Document
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222 this->drawState.polygon.clear();
0e729e681a2c move drawState to Document
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223 updatePreviewPolygon(&this->drawState);
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diff changeset
224 }

mercurial