Tue, 17 Mar 2020 23:13:29 +0200
object editor widgets start to form up
55 | 1 | #pragma once |
2 | #include "basics.h" | |
3 | ||
4 | namespace geom | |
5 | { | |
6 | struct Plane | |
7 | { | |
8 | glm::vec3 normal; | |
9 | glm::vec3 anchor; | |
10 | }; | |
11 | ||
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12 | template<int N, typename T = float, glm::qualifier Q = glm::defaultp> |
55 | 13 | struct Line |
14 | { | |
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15 | glm::vec<N, T, Q> direction; |
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16 | glm::vec<N, T, Q> anchor; |
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17 | }; |
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18 | |
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19 | template<int N, typename T = float, glm::qualifier Q = glm::defaultp> |
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20 | struct Ray |
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21 | { |
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22 | glm::vec<N, T, Q> direction; |
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23 | glm::vec<N, T, Q> anchor; |
55 | 24 | }; |
25 | ||
26 | template<int N> | |
27 | struct Polygon | |
28 | { | |
29 | glm::vec3 points[N]; | |
30 | }; | |
31 | ||
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32 | template<int N> |
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33 | struct Polygon2D |
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34 | { |
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35 | glm::vec2 points[N]; |
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36 | }; |
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37 | |
55 | 38 | inline const glm::vec3 origin = {0, 0, 0}; |
39 | inline const Plane XY = {{0, 0, 1}, origin}; | |
40 | inline const Plane XZ = {{0, 1, 0}, origin}; | |
41 | inline const Plane YZ = {{1, 0, 0}, origin}; | |
42 | using Triangle = Polygon<3>; | |
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43 | using LineSegment2D = Polygon2D<2>; |
55 | 44 | |
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45 | /** |
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46 | * @brief Computes a line from two points |
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47 | * @param point_1 |
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48 | * @param point_2 |
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49 | * @return line |
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50 | */ |
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51 | template<int N, typename T, glm::qualifier Q> |
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52 | Line<N, T, Q> lineFromPoints(const glm::vec<N, T, Q>& point_1, const glm::vec<N, T, Q>& point_2) |
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53 | { |
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54 | return {point_2 - point_1, point_1}; |
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55 | } |
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56 | |
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57 | template<int N, typename T, glm::qualifier Q> |
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58 | Ray<N, T, Q> rayFromPoints(const glm::vec<N, T, Q>& point_1, const glm::vec<N, T, Q>& point_2) |
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59 | { |
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60 | return {point_2 - point_1, point_1}; |
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61 | } |
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62 | |
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63 | template<int N, typename T, glm::qualifier Q> |
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64 | Line<N, T, Q> rayToLine(const Ray<N, T, Q>& ray) |
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65 | { |
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66 | return {ray.direction, ray.anchor}; |
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67 | } |
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68 | |
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69 | enum class RectangleSide |
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70 | { |
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71 | Top, |
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72 | Left, |
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73 | Bottom, |
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74 | Right |
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75 | }; |
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76 | |
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77 | struct PointOnRectagle |
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78 | { |
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79 | glm::vec2 position; |
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80 | RectangleSide side; |
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81 | }; |
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82 | |
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83 | std::optional<glm::vec2> lineLineIntersection(const Line<2>& line_1, const Line<2>& line_2); |
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84 | std::optional<glm::vec2> rayLineSegmentIntersection(const Ray<2>& ray, const LineSegment2D& line); |
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85 | std::optional<PointOnRectagle> rayRectangleIntersection(const Ray<2>& ray, const QRectF& rectangle); |
55 | 86 | Plane planeFromTriangle(const Triangle& triangle); |
87 | glm::vec3 normalVector(const Triangle& triangle); | |
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88 | std::optional<glm::vec3> linePlaneIntersection(const Line<3>& line, const Plane& plane, const float epsilon = 1e-6f); |
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89 | glm::vec3 scalingVector(const glm::mat4 matrix); |
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90 | LineSegment2D top(const QRectF& rectangle); |
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91 | LineSegment2D bottom(const QRectF& rectangle); |
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92 | LineSegment2D left(const QRectF& rectangle); |
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93 | LineSegment2D right(const QRectF& rectangle); |
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94 | struct ScalingExtract |
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95 | { |
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96 | glm::vec3 scaling; |
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97 | glm::mat4 unscaled; |
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98 | }; |
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99 | ScalingExtract extractScaling(const glm::mat4& matrix); |
55 | 100 | } |