src/linetypes/quadrilateral.cpp

Wed, 11 Mar 2020 17:19:38 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 11 Mar 2020 17:19:38 +0200
changeset 79
5fe2dd4e161a
parent 77
028798a72591
child 81
62373840e33a
permissions
-rw-r--r--

added a render style for pick scene

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1 #include "quadrilateral.h"
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2
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3 ldraw::Quadrilateral::Quadrilateral(
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4 const glm::vec3& point_1,
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5 const glm::vec3& point_2,
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6 const glm::vec3& point_3,
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7 const glm::vec3& point_4,
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8 Color color_index) :
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9 ColoredObject{color_index},
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10 points{point_1, point_2, point_3, point_4}
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11 {
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12 }
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14 ldraw::Quadrilateral::Quadrilateral(const std::array<glm::vec3, 4>& vertices, const Color color) :
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15 ColoredObject{color},
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16 points{vertices[0], vertices[1], vertices[2], vertices[3]}
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17 {
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18 }
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20 QVariant ldraw::Quadrilateral::getProperty(const Property id) const
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21 {
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22 switch (id)
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23 {
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24 case Property::Point1:
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25 return QVariant::fromValue(points[0]);
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26 case Property::Point2:
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27 return QVariant::fromValue(points[1]);
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28 case Property::Point3:
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29 return QVariant::fromValue(points[2]);
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30 case Property::Point4:
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31 return QVariant::fromValue(points[3]);
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32 default:
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33 return ColoredObject::getProperty(id);
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34 }
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35 }
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37 auto ldraw::Quadrilateral::setProperty(
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38 const Property id,
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39 const QVariant& value)
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40 -> SetPropertyResult
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41 {
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42 switch (id)
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43 {
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44 case Property::Point1:
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45 points[0] = value.value<glm::vec3>();
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46 return SetPropertyResult::Success;
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47 case Property::Point2:
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48 points[1] = value.value<glm::vec3>();
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49 return SetPropertyResult::Success;
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50 case Property::Point3:
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51 points[2] = value.value<glm::vec3>();
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52 return SetPropertyResult::Success;
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53 case Property::Point4:
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54 points[3] = value.value<glm::vec3>();
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55 return SetPropertyResult::Success;
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56 default:
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57 return ColoredObject::setProperty(id, value);
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58 }
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59 }
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61 QString ldraw::Quadrilateral::textRepresentation() const
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62 {
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63 return utility::format("%1 %2 %3 %4",
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64 utility::vertexToStringParens(points[0]),
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65 utility::vertexToStringParens(points[1]),
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66 utility::vertexToStringParens(points[2]),
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67 utility::vertexToStringParens(points[3]));
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68 }
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70 void ldraw::Quadrilateral::getPolygons(
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71 std::vector<gl::Polygon>& polygons,
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72 GetPolygonsContext* context) const
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73 {
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74 Q_UNUSED(context)
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75 polygons.push_back(gl::quadrilateral(
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76 this->points[0],
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77 this->points[1],
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78 this->points[2],
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79 this->points[3],
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80 this->colorIndex,
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81 this->id));
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82 }
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83
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84 void ldraw::Quadrilateral::invert()
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85 {
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86 // 0 1 2 3
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87 // -> 2 1 0 3
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88 std::swap(this->points[0], this->points[2]);
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89 }

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