src/linetypes/edge.h

Wed, 11 Mar 2020 17:19:38 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 11 Mar 2020 17:19:38 +0200
changeset 79
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parent 77
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child 81
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permissions
-rw-r--r--

added a render style for pick scene

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1 #pragma once
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2 #include "object.h"
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4 namespace ldraw
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5 {
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6 class Edge;
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7 }
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8
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9 class ldraw::Edge : public ColoredObject
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10 {
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11 public:
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12 using BaseClass = ColoredObject;
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13 Edge() = default;
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14 Edge(const glm::vec3& point_1, const glm::vec3& point_2,
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15 const Color colorIndex = ldraw::edgeColor);
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16 Edge(const std::array<glm::vec3, 2>& vertices, const Color color);
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17 QVariant getProperty(Property property) const override;
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18 SetPropertyResult setProperty(
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19 Property property,
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20 const QVariant& value) override;
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21 QString textRepresentation() const override;
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22 void getPolygons(std::vector<gl::Polygon>& polygons, GetPolygonsContext* context) const override;
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23 glm::vec3 point_1 = {};
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24 glm::vec3 point_2 = {};
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25 };

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