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use QT_NO_KEYWORDS
103 | 1 | #include <QMessageBox> |
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2 | #include <document.h> |
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3 | #include "linetypes/edge.h" |
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4 | #include "linetypes/triangle.h" |
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5 | #include "linetypes/quadrilateral.h" |
96 | 6 | #include "drawtool.h" |
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7 | #include "modeleditcontext.h" |
96 | 8 | |
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9 | static const QBrush pointBrush = {Qt::white}; |
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10 | static const QPen polygonPen = {QBrush{Qt::black}, 2.0, Qt::DashLine}; |
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11 | static const QPen pointPen = {QBrush{Qt::black}, 2.0}; |
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12 | static const QBrush polygonBrush = {QColor{64, 255, 128, 192}}; |
108 | 13 | |
96 | 14 | DrawTool::DrawTool(QObject* parent) : |
15 | BaseTool{parent} {} | |
16 | ||
17 | QString DrawTool::name() const | |
18 | { | |
19 | static const QString result = tr("Draw"); | |
20 | return result; | |
21 | } | |
22 | ||
23 | QString DrawTool::toolTip() const | |
24 | { | |
25 | static const QString result = tr("Draw new elements into the model."); | |
26 | return result; | |
27 | } | |
103 | 28 | |
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29 | bool DrawTool::mouseClick(Document* document, Canvas* canvas) |
103 | 30 | { |
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31 | const auto& worldPosition = canvas->getWorldPosition(); |
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32 | if (worldPosition.has_value()) |
106 | 33 | { |
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34 | const glm::vec3& pos = worldPosition.value(); |
106 | 35 | const auto isCloseToPos = [&](const glm::vec3& x){return geom::isclose(x, pos);}; |
36 | if (any(this->polygon, isCloseToPos)) | |
37 | { | |
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38 | this->closeShape(document); |
106 | 39 | } |
40 | else | |
41 | { | |
42 | this->polygon.push_back(pos); | |
43 | if (this->polygon.size() == 4) | |
44 | { | |
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45 | this->closeShape(document); |
106 | 46 | } |
47 | } | |
48 | } | |
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49 | this->previewPolygon = this->polygon; |
104 | 50 | return true; |
103 | 51 | } |
106 | 52 | |
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53 | bool DrawTool::mouseMove(Document* document, Canvas* canvas) |
108 | 54 | { |
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55 | static_cast<void>(document); |
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56 | const auto& worldPosition = canvas->getWorldPosition(); |
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57 | if (worldPosition.has_value()) |
108 | 58 | { |
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59 | this->previewPoint = worldPosition.value(); |
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60 | if (this->polygon.size() < 4) |
108 | 61 | { |
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62 | this->previewPolygon.resize(this->polygon.size() + 1); |
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63 | this->previewPolygon.back() = this->previewPoint; |
108 | 64 | } |
65 | } | |
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66 | return false; |
108 | 67 | } |
68 | ||
106 | 69 | void DrawTool::reset() |
70 | { | |
71 | this->polygon.clear(); | |
72 | } | |
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73 | |
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74 | void DrawTool::overpaint(Canvas* canvas, QPainter* painter) const |
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75 | { |
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76 | painter->setBrush(::polygonBrush); |
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77 | painter->setPen(::polygonPen); |
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78 | canvas->drawWorldPolygon(painter, this->previewPolygon); |
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79 | painter->setBrush(::pointBrush); |
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80 | painter->setPen(::pointPen); |
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81 | for (const glm::vec3& point : this->polygon) |
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82 | { |
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83 | canvas->drawWorldPoint(painter, point); |
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84 | } |
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85 | if (this->polygon.size() < 4) |
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86 | { |
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87 | canvas->drawWorldPoint(painter, this->previewPoint); |
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88 | } |
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89 | } |
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90 | |
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91 | template<std::size_t N, typename T> |
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92 | std::array<T, N> vectorToArray(const std::vector<T>& x) |
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93 | { |
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94 | std::array<T, N> result; |
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95 | for (std::size_t i = 0; i < x.size() and i < N; i += 1) |
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96 | { |
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97 | result[i] = x[i]; |
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98 | } |
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99 | return result; |
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100 | } |
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101 | |
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102 | void DrawTool::closeShape(Document* document) |
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103 | { |
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104 | if (this->polygon.size() >= 2 and this->polygon.size() <= 4) |
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105 | { |
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106 | Model::EditContext edit = document->editModel(); |
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107 | switch (this->polygon.size()) |
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108 | { |
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109 | case 2: |
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110 | edit.append<ldraw::Edge>(vectorToArray<2>(this->polygon), ldraw::edgeColor); |
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111 | break; |
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112 | case 3: |
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113 | edit.append<ldraw::Triangle>(vectorToArray<3>(this->polygon), ldraw::mainColor); |
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114 | break; |
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115 | case 4: |
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116 | edit.append<ldraw::Quadrilateral>(vectorToArray<4>(this->polygon), ldraw::mainColor); |
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117 | break; |
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118 | } |
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119 | } |
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120 | this->polygon.clear(); |
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121 | } |