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use QT_NO_KEYWORDS
24 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2020 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
47 | 19 | #include <QMouseEvent> |
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20 | #include "document.h" |
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21 | #include "ui_document.h" |
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22 | #include "model.h" |
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23 | #include "modeleditcontext.h" |
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24 | |
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25 | Document::Document( |
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26 | Model* model, |
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27 | DocumentManager* documents, |
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28 | const ldraw::ColorTable& colorTable, |
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29 | QWidget* parent) : |
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30 | QWidget{parent}, |
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31 | model{model}, |
21 | 32 | documents{documents}, |
26 | 33 | colorTable{colorTable}, |
47 | 34 | renderer{new Canvas{model, documents, colorTable, this}}, |
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35 | ui{*new Ui::Document}, |
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36 | objectEditor{model, ldraw::NULL_ID, this} |
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37 | { |
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38 | this->ui.setupUi(this); |
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39 | this->ui.listView->setModel(model); |
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40 | this->ui.viewportFrame->setLayout(new QVBoxLayout{this->ui.listView}); |
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41 | this->ui.viewportFrame->layout()->addWidget(this->renderer); |
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42 | this->ui.objectEditorFrame->setLayout(new QVBoxLayout{this->ui.objectEditorFrame}); |
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43 | this->ui.objectEditorFrame->layout()->addWidget(&this->objectEditor); |
47 | 44 | this->setMouseTracking(true); |
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45 | connect(this->ui.splitter, &QSplitter::splitterMoved, this, &Document::splitterChanged); |
47 | 46 | connect(this->renderer, &Canvas::newStatusText, this, &Document::newStatusText); |
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47 | connect(this->renderer, &Canvas::selectionChanged, [&](const QSet<ldraw::id_t>& newSelection) |
51 | 48 | { |
49 | QItemSelectionModel* selectionModel = this->ui.listView->selectionModel(); | |
50 | QItemSelection selection; | |
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51 | for (ldraw::id_t id : newSelection) |
51 | 52 | { |
53 | QModelIndex index = this->model->lookup(id); | |
54 | if (index != QModelIndex{}) | |
55 | { | |
56 | selection.select(index, index); | |
57 | } | |
58 | } | |
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59 | QSignalBlocker blocker{this}; |
51 | 60 | selectionModel->select(selection, QItemSelectionModel::ClearAndSelect); |
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61 | this->selectionChanged(newSelection); |
51 | 62 | }); |
63 | connect(this->ui.listView->selectionModel(), &QItemSelectionModel::selectionChanged, | |
64 | [&](const QItemSelection& selected, const QItemSelection& deselected) | |
65 | { | |
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66 | auto resolveIndex = [this](const QModelIndex& index){ return this->model->resolve(index); }; |
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67 | auto resolve = [resolveIndex](const QItemSelection& selection) |
51 | 68 | { |
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69 | return fn::map<QSet<ldraw::id_t>>(selection.indexes(), resolveIndex); |
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70 | }; |
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71 | this->renderer->handleSelectionChange(resolve(selected), resolve(deselected)); |
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72 | this->selectionChanged(resolve(this->ui.listView->selectionModel()->selection())); |
51 | 73 | }); |
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74 | connect(this->model, &Model::dataChanged, this->renderer, qOverload<>(&Canvas::update)); |
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75 | connect(this->renderer, &Canvas::mouseClick, this, [this](Canvas* canvas) |
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76 | { |
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77 | Q_EMIT this->mouseClick(this, canvas); |
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78 | }); |
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79 | connect(this->renderer, &Canvas::mouseMove, this, [this](Canvas* canvas) |
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80 | { |
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81 | Q_EMIT this->mouseMove(this, canvas); |
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82 | }); |
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83 | } |
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84 | |
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85 | Document::~Document() |
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86 | { |
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87 | delete &this->ui; |
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88 | } |
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89 | |
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90 | QByteArray Document::saveSplitterState() const |
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91 | { |
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92 | return this->ui.splitter->saveState(); |
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93 | } |
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94 | |
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95 | void Document::restoreSplitterState(const QByteArray& state) |
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96 | { |
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97 | this->ui.splitter->restoreState(state); |
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98 | } |
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99 | |
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100 | void Document::setRenderPreferences(const gl::RenderPreferences& newPreferences) |
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101 | { |
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102 | this->renderer->setRenderPreferences(newPreferences); |
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103 | } |
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104 | |
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105 | void Document::setCanvasOverpaintCallback(Canvas::OverpaintCallback fn) |
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106 | { |
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107 | this->renderer->setOverpaintCallback(fn); |
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108 | } |
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109 | |
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110 | Model::EditContext Document::editModel() |
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111 | { |
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112 | return this->model->edit(); |
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113 | } |
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114 | |
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115 | void Document::selectionChanged(const QSet<ldraw::id_t>& newSelection) |
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116 | { |
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117 | if (newSelection.size() == 1) |
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118 | { |
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119 | this->objectEditor.setObjectId(*newSelection.begin()); |
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120 | } |
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121 | else |
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122 | { |
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123 | this->objectEditor.setObjectId(ldraw::NULL_ID); |
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124 | } |
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125 | } |