Wed, 15 Jun 2022 12:32:40 +0300
GCC doesn't like me using QStringLiteral here
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1 | #include <QDialog> |
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2 | #include <QCheckBox> |
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3 | #include <QSignalBlocker> |
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4 | #include "vec3editor.h" |
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5 | #include "ui_vec3editor.h" |
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6 | #include "../ui/multiplyfactordialog.h" |
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7 | |
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8 | Vec3Editor::Vec3Editor(const glm::vec3& value, QWidget *parent, QFlags<Flag> flags) : |
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9 | QWidget{parent}, |
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10 | ui{new Ui::Vec3Editor} |
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11 | { |
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12 | this->ui->setupUi(this); |
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13 | this->setValue(value); |
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14 | if (flags.testFlag(NoMultiplyButton)) |
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15 | { |
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16 | this->ui->multiply->setVisible(false); |
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17 | } |
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18 | else |
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19 | { |
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20 | connect(this->ui->multiply, &QPushButton::clicked, this, &Vec3Editor::multiplyPressed); |
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21 | } |
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22 | for (QDoubleSpinBox* spinbox : this->spinboxes()) |
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23 | { |
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24 | connect(spinbox, qOverload<double>(&QDoubleSpinBox::valueChanged), [&](double) |
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25 | { |
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26 | Q_EMIT this->valueChanged(this->value()); |
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27 | }); |
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28 | } |
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29 | } |
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30 | |
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31 | Vec3Editor::~Vec3Editor() |
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32 | { |
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33 | } |
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34 | |
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35 | glm::vec3 Vec3Editor::value() const |
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36 | { |
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37 | auto get = [](DoubleSpinBox* spinbox){ return float_cast(spinbox->value()); }; |
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38 | return {get(this->ui->x), get(this->ui->y), get(this->ui->z)}; |
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39 | } |
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40 | |
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41 | void Vec3Editor::setValue(const glm::vec3& value) |
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42 | { |
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43 | auto set = [](DoubleSpinBox* spinbox, float value) |
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44 | { |
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45 | QSignalBlocker blocker{spinbox}; |
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46 | spinbox->setValue(qreal_cast(value)); |
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47 | }; |
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48 | set(this->ui->x, value.x); |
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49 | set(this->ui->y, value.y); |
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50 | set(this->ui->z, value.z); |
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51 | Q_EMIT this->valueChanged(value); |
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52 | } |
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53 | |
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54 | std::array<DoubleSpinBox*, 3> Vec3Editor::spinboxes() |
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55 | { |
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56 | return {this->ui->x, this->ui->y, this->ui->z}; |
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57 | } |
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58 | |
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59 | void Vec3Editor::multiplyPressed() |
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60 | { |
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61 | MultiplyFactorDialog dialog{this->value(), this}; |
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62 | const int dialogResult = dialog.exec(); |
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63 | if (dialogResult == QDialog::Accepted) |
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64 | { |
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65 | this->setValue(dialog.value()); |
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66 | } |
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67 | } |