Sat, 05 Mar 2022 13:18:28 +0200
Add document closing
3 | 1 | #include "edge.h" |
2 | ||
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3 | QString ldraw::Edge::textRepresentation() const |
6 | 4 | { |
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5 | return utility::format( |
93ec4d630346
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Teemu Piippo <teemu@hecknology.net>
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6 | "%1 %2", |
93ec4d630346
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7 | utility::vertexToStringParens(this->points[0]), |
93ec4d630346
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Teemu Piippo <teemu@hecknology.net>
parents:
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8 | utility::vertexToStringParens(this->points[1])); |
6 | 9 | } |
21 | 10 | |
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renamed the linetypes namespace to ldraw namespace and added more structures to it
Teemu Piippo <teemu@hecknology.net>
parents:
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11 | void ldraw::Edge::getPolygons( |
21 | 12 | std::vector<gl::Polygon>& polygons, |
13 | GetPolygonsContext* context) const | |
14 | { | |
15 | Q_UNUSED(context) | |
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Teemu Piippo <teemu@hecknology.net>
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16 | polygons.push_back(gl::edgeLine(this->points[0], this->points[1], this->colorIndex, this->id)); |
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17 | } |
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18 | |
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19 | ldraw::Object::Type ldraw::Edge::typeIdentifier() const |
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Teemu Piippo <teemu@hecknology.net>
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20 | { |
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21 | return Type::EdgeLine; |
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Teemu Piippo <teemu@hecknology.net>
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22 | } |
141 | 23 | |
24 | QString ldraw::Edge::toLDrawCode() const | |
25 | { | |
26 | return utility::format( | |
27 | "2 %1 %2 %3", | |
28 | this->colorIndex.index, | |
29 | utility::vertexToString(this->points[0]), | |
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30 | utility::vertexToString(this->points[1])); |
141 | 31 | } |
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32 | |
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33 | QString ldraw::Edge::iconName() const |
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34 | { |
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35 | return ":/icons/linetype-edgeline.png"; |
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36 | } |