Wed, 08 Jun 2022 23:02:04 +0300
well that's embarrassing
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Teemu Piippo <teemu@hecknology.net>
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1 | #pragma once |
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2 | #include <QWidget> |
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More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code
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3 | #include "basics.h" |
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4 | |
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5 | namespace Ui |
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6 | { |
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7 | class Vec3Editor; |
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8 | } |
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9 | |
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10 | class Vec3Editor : public QWidget |
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11 | { |
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12 | Q_OBJECT |
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13 | public: |
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14 | enum Flag |
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15 | { |
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16 | NoMultiplyButton = 0x1 |
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17 | }; |
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added preview layer code and fixed build warnings
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18 | explicit Vec3Editor(const glm::vec3& value, QWidget* parent = nullptr, QFlags<Flag> flags = {}); |
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19 | ~Vec3Editor(); |
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20 | glm::vec3 value() const; |
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21 | void setValue(const glm::vec3& value); |
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22 | Q_SIGNALS: |
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23 | void valueChanged(const glm::vec3& value); |
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24 | private: |
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25 | std::array<class DoubleSpinBox*, 3> spinboxes(); |
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26 | Q_SLOT void multiplyPressed(); |
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27 | std::unique_ptr<Ui::Vec3Editor> ui; |
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28 | }; |
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29 | |
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30 | Q_DECLARE_OPERATORS_FOR_FLAGS(QFlags<Vec3Editor::Flag>) |