Wed, 22 Jun 2022 22:50:37 +0300
Add x, y, z properties to VectorInput
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1 | #include "matrixeditor.h" |
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2 | #include "ui_matrixeditor.h" |
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3 | #include "multiplyfactordialog.h" |
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4 | |
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5 | constexpr char BUTTON_COLUMN_PROPERTY[] = "_ldforge_column"; |
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6 | |
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7 | MatrixEditor::MatrixEditor(const glm::mat4 value, QWidget* parent) : |
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8 | QWidget(parent), |
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9 | ui(new Ui::MatrixEditor) |
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10 | { |
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11 | ui->setupUi(this); |
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12 | for (int column = 0; column < (int)glm::countof(this->spinboxes); column += 1) |
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13 | { |
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14 | for (int row = 0; row < (int)glm::countof(this->spinboxes[0]); row += 1) |
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15 | { |
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16 | const QString name = QStringLiteral("cell%1%2").arg(column).arg(row); |
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17 | QDoubleSpinBox** spinbox = &this->spinboxes[column][row]; |
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18 | *spinbox = this->findChild<QDoubleSpinBox*>(name); |
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19 | connect(*spinbox, qOverload<double>(&QDoubleSpinBox::valueChanged), [&]() |
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20 | { |
112 | 21 | Q_EMIT this->valueChanged(this->value()); |
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22 | }); |
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23 | Q_ASSERT(*spinbox != nullptr); |
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24 | } |
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25 | const QString multiplyButtonName = QStringLiteral("multiply%1").arg(column); |
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26 | QAbstractButton* button = this->findChild<QAbstractButton*>(multiplyButtonName); |
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27 | button->setProperty(BUTTON_COLUMN_PROPERTY, column); |
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28 | connect(button, &QAbstractButton::clicked, this, &MatrixEditor::multiplyButtonPressed); |
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29 | } |
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30 | this->setValue(value); |
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31 | } |
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32 | |
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33 | MatrixEditor::MatrixEditor(QWidget *parent) : |
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34 | MatrixEditor{glm::mat4{1}, parent} |
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35 | { |
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36 | } |
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37 | |
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38 | MatrixEditor::~MatrixEditor() |
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39 | { |
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40 | delete ui; |
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41 | } |
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42 | |
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43 | glm::mat4 MatrixEditor::value() const |
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44 | { |
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45 | glm::mat4 result{1}; |
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46 | for (int column = 0; column < (int)glm::countof(this->spinboxes); column += 1) |
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47 | { |
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48 | for (int row = 0; row < (int)glm::countof(this->spinboxes[0]); row += 1) |
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49 | { |
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50 | result[column][row] = static_cast<float>(this->spinboxes[column][row]->value()); |
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51 | } |
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52 | } |
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53 | return result; |
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54 | } |
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55 | |
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56 | void MatrixEditor::setValue(const glm::mat4& value) |
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57 | { |
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58 | for (int column = 0; column < (int)glm::countof(this->spinboxes); column += 1) |
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59 | { |
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60 | for (int row = 0; row < (int)glm::countof(this->spinboxes[0]); row += 1) |
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61 | { |
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62 | QDoubleSpinBox* spinbox = this->spinboxes[column][row]; |
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63 | QSignalBlocker blocker{spinbox}; |
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64 | spinbox->setValue(value[column][row]); |
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65 | } |
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66 | } |
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67 | } |
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68 | |
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69 | void MatrixEditor::multiplyButtonPressed() |
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70 | { |
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71 | QAbstractButton* button = qobject_cast<QAbstractButton*>(this->sender()); |
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72 | if (button != nullptr) |
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73 | { |
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74 | bool ok; |
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75 | const int column = button->property(BUTTON_COLUMN_PROPERTY).toInt(&ok); |
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76 | if (ok and column >= 0 and column < this->matrixSize()) |
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77 | { |
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78 | glm::mat4 newValue = this->value(); |
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79 | MultiplyFactorDialog dialog{newValue[column], this}; |
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80 | const int result = dialog.exec(); |
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81 | if (result == QDialog::Accepted) |
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82 | { |
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83 | newValue[column] = glm::vec4{dialog.value(), (column == 3) ? 1 : 0}; |
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84 | this->setValue(newValue); |
112 | 85 | Q_EMIT valueChanged(newValue); |
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86 | } |
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87 | } |
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88 | } |
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89 | } |