Wed, 09 Mar 2022 12:42:45 +0200
Render vertices as spheres
154 | 1 | #pragma once |
2 | #include "modeleditor.h" | |
3 | ||
4 | namespace ldraw | |
5 | { | |
6 | /// Determines how quadrilaterals are split into triangles | |
7 | enum class Diagonal | |
8 | { | |
9 | Diagonal_13, | |
10 | Diagonal_24 | |
11 | }; | |
12 | ||
13 | // Splits the specified quadrilateral into triangles. | |
14 | // If it is not a quadrilateral then no action is performed | |
15 | auto splitQuadrilateral(ModelEditor& editor, | |
16 | quadrilateralid_t quadrilateral_id, | |
17 | Diagonal splitType = Diagonal::Diagonal_13 | |
18 | ) -> std::optional<std::pair<triangleid_t, triangleid_t>>; | |
19 | ||
20 | void invert(ModelEditor& editor, ldraw::id_t id); | |
21 | void makeUnofficial(ModelEditor &editor); | |
22 | } |