src/geometry.h

Wed, 09 Mar 2022 12:42:45 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Wed, 09 Mar 2022 12:42:45 +0200
changeset 172
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parent 168
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child 187
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permissions
-rw-r--r--

Render vertices as spheres

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1 #pragma once
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2 #include <QPolygonF>
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3 #include "basics.h"
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4
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5 namespace geom
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6 {
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7 struct Plane
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8 {
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9 glm::vec3 normal;
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10 glm::vec3 anchor;
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11 };
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12
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13 template<int N, typename T = float, glm::qualifier Q = glm::defaultp>
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14 struct Line
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15 {
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16 glm::vec<N, T, Q> direction;
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17 glm::vec<N, T, Q> anchor;
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18 };
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19
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20 template<int N, typename T = float, glm::qualifier Q = glm::defaultp>
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21 struct Ray
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22 {
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23 glm::vec<N, T, Q> direction;
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24 glm::vec<N, T, Q> anchor;
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25 };
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26
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27 template<int N>
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28 struct Polygon
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29 {
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30 std::array<glm::vec3, N> points;
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31 };
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32
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33 template<int N>
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34 struct Polygon2D
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35 {
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36 glm::vec2 points[N];
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37 };
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38
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39 inline const glm::vec3 origin = {0, 0, 0};
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40 inline const Plane XY = {{0, 0, 1}, origin};
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41 inline const Plane XZ = {{0, 1, 0}, origin};
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42 inline const Plane YZ = {{1, 0, 0}, origin};
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43 using Triangle = Polygon<3>;
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44 using LineSegment2D = Polygon2D<2>;
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45
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46 /**
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47 * @brief Computes a line from two points
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48 * @param point_1
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49 * @param point_2
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50 * @return line
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51 */
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52 template<int N, typename T, glm::qualifier Q>
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53 Line<N, T, Q> lineFromPoints(const glm::vec<N, T, Q>& point_1, const glm::vec<N, T, Q>& point_2)
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54 {
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55 return {point_2 - point_1, point_1};
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56 }
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57
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58 template<int N, typename T, glm::qualifier Q>
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59 Ray<N, T, Q> rayFromPoints(const glm::vec<N, T, Q>& point_1, const glm::vec<N, T, Q>& point_2)
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60 {
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61 return {point_2 - point_1, point_1};
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62 }
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63
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64 template<int N, typename T, glm::qualifier Q>
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65 Line<N, T, Q> rayToLine(const Ray<N, T, Q>& ray)
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66 {
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67 return {ray.direction, ray.anchor};
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68 }
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69
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70 enum class RectangleSide
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71 {
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72 Top,
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73 Left,
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74 Bottom,
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75 Right
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76 };
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77
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78 struct PointOnRectagle
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79 {
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80 glm::vec2 position;
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81 RectangleSide side;
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82 };
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83
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84 std::optional<glm::vec2> lineLineIntersection(const Line<2>& line_1, const Line<2>& line_2);
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85 std::optional<glm::vec2> rayLineSegmentIntersection(const Ray<2>& ray, const LineSegment2D& line);
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86 std::optional<PointOnRectagle> rayRectangleIntersection(const Ray<2>& ray, const QRectF& rectangle);
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87 Plane planeFromTriangle(const Triangle& triangle);
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88 glm::vec3 normalVector(const Triangle& triangle);
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89 std::optional<glm::vec3> linePlaneIntersection(
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90 const Line<3>& line,
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91 const Plane& plane, const float epsilon = 1e-6f);
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92 glm::vec3 scalingVector(const glm::mat4 matrix);
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93 LineSegment2D top(const QRectF& rectangle);
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94 LineSegment2D bottom(const QRectF& rectangle);
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95 LineSegment2D left(const QRectF& rectangle);
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96 LineSegment2D right(const QRectF& rectangle);
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97 bool isConvex(const std::vector<glm::vec3>& polygon);
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98 Winding winding(const QPolygonF& polygon);
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99 struct ScalingExtract
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100 {
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101 glm::vec3 scaling;
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102 glm::mat4 unscaled;
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103 };
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104 ScalingExtract extractScaling(const glm::mat4& matrix);
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105
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106 struct NPolygon
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107 {
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108 std::vector<glm::vec3> points;
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109 };
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110
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111 inline constexpr bool isclose(const glm::vec3& a, const glm::vec3& b)
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112 {
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113 return qFuzzyCompare(a.x, b.x)
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114 and qFuzzyCompare(a.y, b.y)
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115 and qFuzzyCompare(a.z, b.z);
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116 }
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117
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118 struct CircleF
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119 {
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120 QPointF center;
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121 qreal radius;
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122 };
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123
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124 /**
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125 * @brief Inscribes a circle
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126 * @param circle
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127 * @return a QRectF that inscribes the specified circle
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128 */
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129 inline constexpr QRectF inscribe(const CircleF& circle)
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130 {
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131 return {
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132 circle.center.x() - circle.radius,
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133 circle.center.y() - circle.radius,
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134 circle.radius * 2,
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135 circle.radius * 2
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136 };
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137 }
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138 }

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