src/vertexmap.h

Tue, 28 Sep 2021 23:07:23 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Tue, 28 Sep 2021 23:07:23 +0300
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child 200
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permissions
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Use QSaveFile to save the file more safely

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1 #ifndef VERTEXMAP_H
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2 #define VERTEXMAP_H
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3 #include <set>
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4 #include "main.h"
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5 #include "model.h"
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6
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7 /**
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8 * @brief Collects a map of all vertices in a model to all objects that use the specified vertex.
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9 */
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10 class VertexMap : public QObject
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11 {
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12 Q_OBJECT
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13 public:
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14 struct VertexInfo
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15 {
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16 glm::vec3 point;
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17 std::set<ldraw::id_t> objects;
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18 bool transformSet = false;
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19 glm::mat4 transform;
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20 };
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21 using ApplyFunction = std::function<void(const glm::vec3&, const VertexInfo&)>;
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22 VertexMap(const Model *model);
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23 Q_SLOT void build();
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24 void apply(ApplyFunction fn) const;
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25 Q_SIGNALS:
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26 Q_SIGNAL void verticesChanged();
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27 private:
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28 const Model* const model;
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29 QSet<unsigned int> vertexHashes;
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30 std::vector<glm::vec3> vertices;
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31 std::map<unsigned int, VertexInfo> map;
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32 };
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33
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34 #endif // VERTEXMAP_H

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