Tue, 28 Sep 2021 23:07:23 +0300
Use QSaveFile to save the file more safely
19 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2018 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #pragma once | |
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4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
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20 | #include "basics.h" |
4c41bfe2ec6e
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Teemu Piippo <teemu@hecknology.net>
parents:
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21 | #include "maths.h" |
19 | 22 | |
23 | class BoundingBox | |
24 | { | |
25 | public: | |
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4c41bfe2ec6e
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Teemu Piippo <teemu@hecknology.net>
parents:
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26 | void consider(const glm::vec3& vertex); |
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
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27 | glm::vec3 minimum {math::infinity, math::infinity, math::infinity}; |
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
22
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changeset
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28 | glm::vec3 maximum {-math::infinity, -math::infinity, -math::infinity}; |
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
22
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changeset
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29 | BoundingBox& operator<<(const glm::vec3& v); |
19 | 30 | }; |
31 | ||
33
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
22
diff
changeset
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32 | inline const BoundingBox emptyBoundingBox = {}; |
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
22
diff
changeset
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33 | glm::vec3 boxCenter(const BoundingBox& box); |
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
22
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changeset
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34 | float longestMeasure(const BoundingBox& box); |
4c41bfe2ec6e
replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents:
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35 | float spaceDiagonal(const BoundingBox& box); |
22
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
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36 | |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
20
diff
changeset
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37 | bool operator==(const BoundingBox& box_1, const BoundingBox& box_2); |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
20
diff
changeset
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38 | bool operator!=(const BoundingBox& box_1, const BoundingBox& box_2); |