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Use QSaveFile to save the file more safely
103 | 1 | #include <QMessageBox> |
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2 | #include <document.h> |
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3 | #include "linetypes/edge.h" |
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4 | #include "linetypes/triangle.h" |
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5 | #include "linetypes/quadrilateral.h" |
96 | 6 | #include "drawtool.h" |
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7 | #include "modeleditcontext.h" |
96 | 8 | |
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9 | static const QBrush pointBrush = {Qt::white}; |
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10 | static const QPen polygonPen = {QBrush{Qt::black}, 2.0, Qt::DashLine}; |
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11 | static const QPen pointPen = {QBrush{Qt::black}, 2.0}; |
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12 | static const QBrush polygonBrush = {QColor{64, 255, 128, 192}}; |
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13 | static const QBrush badPolygonBrush = {QColor{255, 96, 96, 192}}; |
108 | 14 | |
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15 | DrawTool::DrawTool(Model *model, QWidget *parent) : |
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16 | BaseTool{model, parent} {} |
96 | 17 | |
18 | QString DrawTool::name() const | |
19 | { | |
20 | static const QString result = tr("Draw"); | |
21 | return result; | |
22 | } | |
23 | ||
24 | QString DrawTool::toolTip() const | |
25 | { | |
26 | static const QString result = tr("Draw new elements into the model."); | |
27 | return result; | |
28 | } | |
103 | 29 | |
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30 | bool DrawTool::mouseClick(Document* document, Canvas* canvas, QMouseEvent* event) |
103 | 31 | { |
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32 | if (event->button() == Qt::LeftButton) |
106 | 33 | { |
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34 | const auto& worldPosition = canvas->getWorldPosition(); |
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35 | if (worldPosition.has_value()) |
106 | 36 | { |
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37 | const glm::vec3& pos = worldPosition.value(); |
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38 | const auto isCloseToPos = [&](const glm::vec3& x){return geom::isclose(x, pos);}; |
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39 | if (any(this->polygon, isCloseToPos)) |
106 | 40 | { |
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41 | this->closeShape(document); |
106 | 42 | } |
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43 | else |
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44 | { |
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45 | this->polygon.push_back(pos); |
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46 | if (this->polygon.size() == 4) |
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47 | { |
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48 | this->closeShape(document); |
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49 | } |
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50 | } |
106 | 51 | } |
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52 | this->previewPolygon = this->polygon; |
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53 | return true; |
106 | 54 | } |
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55 | else if (event->button() == Qt::RightButton and this->polygon.size() > 0) |
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56 | { |
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57 | this->polygon.erase(this->polygon.end() - 1); |
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58 | this->updatePreviewPolygon(); |
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59 | return true; |
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60 | } |
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61 | else |
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62 | { |
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63 | return false; |
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64 | } |
103 | 65 | } |
106 | 66 | |
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67 | bool DrawTool::mouseMove(Document* document, Canvas* canvas, QMouseEvent *event) |
108 | 68 | { |
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69 | static_cast<void>(document); |
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70 | static_cast<void>(event); |
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71 | const auto& worldPosition = canvas->getWorldPosition(); |
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72 | if (worldPosition.has_value()) |
108 | 73 | { |
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74 | this->previewPoint = worldPosition.value(); |
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75 | if (this->polygon.size() < 4) |
108 | 76 | { |
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77 | this->updatePreviewPolygon(); |
108 | 78 | } |
79 | } | |
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80 | return false; |
108 | 81 | } |
82 | ||
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83 | bool DrawTool::keyReleased(Document*, Canvas* canvas, QKeyEvent* event) |
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84 | { |
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85 | if (event->key() == Qt::Key_Escape) |
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86 | { |
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87 | this->polygon.clear(); |
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88 | this->updatePreviewPolygon(); |
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89 | canvas->update(); |
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90 | return true; |
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91 | } |
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92 | else |
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93 | { |
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94 | return false; |
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95 | } |
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96 | } |
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97 | |
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98 | void DrawTool::updatePreviewPolygon() |
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99 | { |
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100 | this->previewPolygon.resize(this->polygon.size() + 1); |
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101 | this->previewPolygon.back() = this->previewPoint; |
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102 | if (this->previewPolygon.size() > 2) |
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103 | { |
123 | 104 | this->isconcave = not geom::isConvex(this->previewPolygon); |
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105 | } |
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106 | } |
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107 | |
106 | 108 | void DrawTool::reset() |
109 | { | |
110 | this->polygon.clear(); | |
111 | } | |
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112 | |
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113 | void DrawTool::overpaint(Canvas* canvas, QPainter* painter) const |
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114 | { |
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115 | painter->setBrush(this->isconcave ? ::badPolygonBrush : ::polygonBrush); |
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116 | painter->setPen(::polygonPen); |
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117 | canvas->drawWorldPolygon(painter, this->previewPolygon); |
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118 | painter->setBrush(::pointBrush); |
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119 | painter->setPen(::pointPen); |
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120 | for (const glm::vec3& point : this->polygon) |
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121 | { |
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122 | canvas->drawWorldPoint(painter, point); |
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123 | } |
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124 | if (this->polygon.size() < 4) |
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125 | { |
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126 | canvas->drawWorldPoint(painter, this->previewPoint); |
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127 | } |
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128 | } |
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129 | |
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130 | template<std::size_t N, typename T> |
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131 | std::array<T, N> vectorToArray(const std::vector<T>& x) |
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132 | { |
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133 | std::array<T, N> result; |
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134 | for (std::size_t i = 0; i < x.size() and i < N; i += 1) |
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135 | { |
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136 | result[i] = x[i]; |
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137 | } |
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138 | return result; |
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139 | } |
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140 | |
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141 | void DrawTool::closeShape(Document* document) |
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142 | { |
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143 | if (this->polygon.size() >= 2 and this->polygon.size() <= 4) |
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144 | { |
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145 | Model::EditContext edit = document->editModel(); |
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146 | switch (this->polygon.size()) |
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147 | { |
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148 | case 2: |
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149 | edit.append<ldraw::Edge>(vectorToArray<2>(this->polygon), ldraw::EDGE_COLOR); |
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150 | break; |
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151 | case 3: |
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Document and refactor colors.cpp and colors.h
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152 | edit.append<ldraw::Triangle>(vectorToArray<3>(this->polygon), ldraw::MAIN_COLOR); |
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Draw tool actually adds objects now
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153 | break; |
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154 | case 4: |
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Document and refactor colors.cpp and colors.h
Teemu Piippo <teemu@hecknology.net>
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155 | edit.append<ldraw::Quadrilateral>(vectorToArray<4>(this->polygon), ldraw::MAIN_COLOR); |
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156 | break; |
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157 | } |
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158 | } |
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159 | this->polygon.clear(); |
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160 | } |