src/gl/partrenderer.h

Sat, 08 Apr 2023 12:55:11 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Sat, 08 Apr 2023 12:55:11 +0300
changeset 343
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parent 338
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child 359
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permissions
-rw-r--r--

Fix BFC formatting not working due to being evaluated after comment format

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1 #pragma once
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2 #include "src/basics.h"
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3 #include "src/documentmanager.h"
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4 #include "src/types/boundingbox.h"
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5 #include "src/gl/common.h"
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6 #include "src/gl/compiler.h"
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7 #include <QOpenGLWidget>
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8
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9 class PartRenderer final : public QOpenGLWidget
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10 {
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11 Q_OBJECT
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12 QTextDocument* const model;
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13 DocumentManager* const documents;
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14 const ColorTable& colorTable;
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15 BoundingBox boundingBox;
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16 gl::ModelShaders shaders;
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17 ModelId highlighted = {0};
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18 glm::mat4 projectionMatrix;
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19 glm::mat4 viewMatrix;
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20 glm::mat4 modelMatrix;
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21 glm::vec4 viewportVector;
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22 glm::quat modelQuaternion;
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23 QPoint lastMousePosition;
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24 int totalMouseMove = 0;
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25 gl::RenderPreferences renderPreferences;
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26 double zoom = 1.0;
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27 bool initialized = false;
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28 bool needBuild = true;
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29 std::vector<RenderLayer*> activeRenderLayers;
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30 std::vector<RenderLayer*> inactiveRenderLayers;
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31 std::chrono::time_point<std::chrono::steady_clock> lastClickTime;
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32 bool frozen = false;
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33 public:
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34 PartRenderer(
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35 QTextDocument* model,
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36 DocumentManager* documents,
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37 const ColorTable& colorTable,
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38 QWidget* parent = nullptr);
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39 ~PartRenderer() override;
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40 void setRenderPreferences(const gl::RenderPreferences& newPreferences);
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41 ModelId getHighlightedObject() const;
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42 void addRenderLayer(RenderLayer* layer);
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43 void setLayerEnabled(RenderLayer* layer, bool enabled);
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44 std::optional<glm::vec3> screenToModelCoordinates(const QPointF& point, const Plane& plane) const;
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45 QPointF modelToScreenCoordinates(const glm::vec3& point) const;
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46 bool isDark() const;
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47 std::int32_t pick(QPoint where);
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48 void setSelection(const QSet<std::int32_t>& selectedIds);
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49 glm::vec3 cameraVector(const QPointF& point) const;
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50 Line<3> cameraLine(const QPointF& point) const;
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51 Q_SIGNALS:
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52 void projectionMatrixChanged(const glm::mat4& newMatrix);
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53 void modelMatrixChanged(const glm::mat4& newMatrix);
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54 void viewMatrixChanged(const glm::mat4& newMatrix);
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55 void renderPreferencesChanged();
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56 void message(const Message& message);
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57 private:
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58 void initializeGL() override;
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59 void resizeGL(int width, int height) override;
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60 void paintGL() override;
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61 void mouseMoveEvent(QMouseEvent* event) override;
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62 void mousePressEvent(QMouseEvent* event) override;
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63 void mouseReleaseEvent(QMouseEvent* event) override;
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64 void keyReleaseEvent(QKeyEvent* event) override;
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65 void wheelEvent(QWheelEvent* event) override;
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66 glm::vec3 unproject(const glm::vec3& win) const;
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67 void setFragmentStyle(gl::FragmentStyle fragStyle);
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68 void renderScene();
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69 void updateViewMatrix();
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70 void updateModelMatrix();
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71 Q_SLOT void build();
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72 void renderVao(const gl::ArrayClass arrayClass);
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73 void checkForGLErrors();
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74 };
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75
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76 inline QVector<QPointF> convertWorldPointsToScreenPoints(
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77 const std::vector<glm::vec3> &worldPoints,
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78 const PartRenderer* renderer)
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79 {
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80 QVector<QPointF> points2d;
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81 points2d.reserve(static_cast<int>(worldPoints.size()));
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82 for (const glm::vec3& point : worldPoints)
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83 {
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84 points2d.push_back(renderer->modelToScreenCoordinates(point));
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85 }
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86 return points2d;
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87 }
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88
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89 inline Winding worldPolygonWinding(
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90 const std::vector<glm::vec3> &points,
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91 const PartRenderer* renderer)
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92 {
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93 return winding(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)});
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94 }
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95
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96 inline void drawWorldPoint(
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97 QPainter* painter,
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98 const glm::vec3& worldPoint,
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99 const PartRenderer* renderer)
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100 {
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101 const QPointF center = renderer->modelToScreenCoordinates(worldPoint);
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102 painter->drawEllipse(inscribe(CircleF{center, 5}));
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103 }
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104
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105 inline void drawWorldPolyline(
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106 QPainter *painter,
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107 const std::vector<glm::vec3> &points,
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108 const PartRenderer* renderer)
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109 {
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110 painter->drawPolyline(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)});
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111 }
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112
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113 inline void drawWorldPolygon(
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114 QPainter* painter,
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115 const std::vector<glm::vec3> &points,
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116 const PartRenderer* renderer)
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117 {
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118 painter->drawPolygon(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)});
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119 }

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