src/gl/common.h

Wed, 29 Jun 2022 16:19:05 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Wed, 29 Jun 2022 16:19:05 +0300
changeset 307
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parent 291
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child 376
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permissions
-rw-r--r--

simplify a bit

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 - 2018 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #pragma once
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20 #include <GL/glew.h>
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21 #include <QWidget>
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22 #include <QColor>
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23 #include <QOpenGLBuffer>
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24 #include <QOpenGLShader>
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25 #include <QOpenGLShaderProgram>
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26 #include <QOpenGLVertexArrayObject>
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27 #include <glm/gtc/type_ptr.hpp>
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28 #include "src/basics.h"
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29 #include "src/colors.h"
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30 #include "src/model.h"
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31
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32 class RenderLayer
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33 {
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34 protected:
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35 class PartRenderer* renderer;
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36 public:
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37 virtual ~RenderLayer(){}
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38 virtual void initializeGL(){}
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39 virtual void paintGL(){}
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40 virtual void overpaint(QPainter*){}
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41 virtual void mvpMatrixChanged(const glm::mat4& mvpMatrix) = 0;
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42 virtual void mouseMoved(const QMouseEvent*){}
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43 virtual void mouseClick(const QMouseEvent*){}
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44 void setRendererPointer(class PartRenderer* newRenderer)
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45 {
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46 this->renderer = newRenderer;
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47 }
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48 };
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49
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50 namespace gl
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51 {
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52 class ShaderProgram;
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54 void buildShaders(
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55 QOpenGLShaderProgram* shaderProgram,
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56 const char* vertexShaderSource,
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57 const char* fragmentShaderSource);
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58 void checkForGLErrors(QWidget* parent);
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59 inline glm::vec3 colorToVector3(const QColor& color)
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60 {
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61 return {float_cast(color.redF()), float_cast(color.greenF()), float_cast(color.blueF())};
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62 }
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63 inline glm::vec4 colorToVector4(const QColor& color)
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64 {
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65 return {gl::colorToVector3(color), float_cast(color.alphaF())};
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66 }
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67 }
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68
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69 class gl::ShaderProgram : public QOpenGLShaderProgram
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70 {
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71 public:
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72 using QOpenGLShaderProgram::QOpenGLShaderProgram;
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73 // for some reason I cannot overload setUniformValue properly with this template thing
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74 template<typename Float, glm::qualifier Prec>
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75 void setUniformMatrix(const char* uniformName, const glm::mat<4, 4, Float, Prec>& value)
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76 {
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77 const float (*array)[4][4] = reinterpret_cast<const float(*)[4][4]>(glm::value_ptr(value));
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78 this->setUniformValue(uniformName, *array);
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79 }
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80 template<typename Float, glm::qualifier Prec>
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81 void setUniformVector(const char* uniformName, const glm::vec<4, Float, Prec>& value)
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82 {
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83 this->setUniformValue(uniformName, value.x, value.y, value.z, value.w);
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84 }
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85 };
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86
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87 namespace gl
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88 {
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89 // Different ways to render the scene
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90 enum class RenderStyle
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91 {
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92 // Normal rendering style
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93 Normal,
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94 // Use green colour for front faces and red colour for back faces
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95 BfcRedGreen,
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96 // Use a different colour for each object
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97 RandomColors,
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98 // Render so that the colour of an object has an one to one correspondence with its id
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99 PickScene,
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100 // Render a scene where vertices can be picked
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101 VertexPickScene,
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102 };
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103
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104 // Different ways to render fragments.
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105 // These are also defined in shaders
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106 enum class FragmentStyle
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107 {
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108 // Use normal colours
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109 Normal = 0,
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110 // Use a distinctive green colour for BFC red/green view
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111 BfcGreen = 1,
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112 // Use a distinctive red colour for BFC red/green view
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113 BfcRed = 2,
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114 // Use a colour based on the object to distinguish objects
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115 RandomColors = 3,
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116 // Use a colour that codes the object's id
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117 Id = 4,
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118 // Render everything black
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119 Black = 5,
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120 };
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121
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122 // User options for rendering
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123 struct RenderPreferences
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124 {
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125 gl::RenderStyle style = gl::RenderStyle::Normal;
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126 QColor mainColor{255, 255, 64};
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127 QColor backgroundColor{48, 48, 48};
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128 QColor selectedColor{32, 32, 255};
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129 GLfloat lineThickness = 2.0f;
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130 bool lineAntiAliasing = true;
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131 bool drawAxes = true;
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132 bool wireframe = false;
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133 };
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134 }
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136 Q_DECLARE_METATYPE(gl::RenderStyle)
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137
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138 inline QDataStream &operator<<(QDataStream& stream, const gl::RenderStyle style)
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139 {
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140 return stream << enum_value_cast(style);
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141 }
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142
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143 inline QDataStream &operator>>(QDataStream& stream, gl::RenderStyle& style)
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144 {
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145 return stream >> enum_value_cast(style);
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146 }
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147
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148 constexpr glm::vec3 idToColor(std::int32_t id)
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149 {
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150 const int r = (id & 0x0000ff) >> 0;
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151 const int g = (id & 0x00ff00) >> 8;
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152 const int b = (id & 0xff0000) >> 16;
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153 return {
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154 static_cast<float>(r) / 255.0f,
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155 static_cast<float>(g) / 255.0f,
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156 static_cast<float>(b) / 255.0f,
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157 };
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158 }
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159
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160 #include <QPainter>
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161 #include <QPainterPath>
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162 inline void drawBorderedText(QPainter* painter, const QPointF& point, const QFont& font, const QString& text)
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163 {
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164 QPainterPath path;
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165 path.addText(point, font, text);
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166 painter->save();
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167 painter->setBrush(Qt::white);
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168 painter->setPen({Qt::black, 0.1 * font.pointSizeF()});
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169 painter->drawPath(path);
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170 painter->restore();
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171 }

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