Wed, 29 Jun 2022 16:19:05 +0300
simplify a bit
19 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2018 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
19 | #pragma once | |
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20 | #include <GL/glew.h> |
100 | 21 | #include <QWidget> |
19 | 22 | #include <QColor> |
53 | 23 | #include <QOpenGLBuffer> |
24 | #include <QOpenGLShader> | |
25 | #include <QOpenGLShaderProgram> | |
26 | #include <QOpenGLVertexArrayObject> | |
27 | #include <glm/gtc/type_ptr.hpp> | |
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28 | #include "src/basics.h" |
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29 | #include "src/colors.h" |
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30 | #include "src/model.h" |
19 | 31 | |
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32 | class RenderLayer |
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33 | { |
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34 | protected: |
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35 | class PartRenderer* renderer; |
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36 | public: |
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37 | virtual ~RenderLayer(){} |
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38 | virtual void initializeGL(){} |
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39 | virtual void paintGL(){} |
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40 | virtual void overpaint(QPainter*){} |
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41 | virtual void mvpMatrixChanged(const glm::mat4& mvpMatrix) = 0; |
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42 | virtual void mouseMoved(const QMouseEvent*){} |
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43 | virtual void mouseClick(const QMouseEvent*){} |
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44 | void setRendererPointer(class PartRenderer* newRenderer) |
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45 | { |
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46 | this->renderer = newRenderer; |
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47 | } |
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48 | }; |
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49 | |
19 | 50 | namespace gl |
51 | { | |
53 | 52 | class ShaderProgram; |
53 | ||
54 | void buildShaders( | |
55 | QOpenGLShaderProgram* shaderProgram, | |
56 | const char* vertexShaderSource, | |
57 | const char* fragmentShaderSource); | |
58 | void checkForGLErrors(QWidget* parent); | |
55 | 59 | inline glm::vec3 colorToVector3(const QColor& color) |
60 | { | |
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61 | return {float_cast(color.redF()), float_cast(color.greenF()), float_cast(color.blueF())}; |
55 | 62 | } |
63 | inline glm::vec4 colorToVector4(const QColor& color) | |
64 | { | |
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65 | return {gl::colorToVector3(color), float_cast(color.alphaF())}; |
55 | 66 | } |
19 | 67 | } |
68 | ||
53 | 69 | class gl::ShaderProgram : public QOpenGLShaderProgram |
70 | { | |
71 | public: | |
72 | using QOpenGLShaderProgram::QOpenGLShaderProgram; | |
73 | // for some reason I cannot overload setUniformValue properly with this template thing | |
74 | template<typename Float, glm::qualifier Prec> | |
75 | void setUniformMatrix(const char* uniformName, const glm::mat<4, 4, Float, Prec>& value) | |
76 | { | |
77 | const float (*array)[4][4] = reinterpret_cast<const float(*)[4][4]>(glm::value_ptr(value)); | |
78 | this->setUniformValue(uniformName, *array); | |
79 | } | |
55 | 80 | template<typename Float, glm::qualifier Prec> |
81 | void setUniformVector(const char* uniformName, const glm::vec<4, Float, Prec>& value) | |
53 | 82 | { |
55 | 83 | this->setUniformValue(uniformName, value.x, value.y, value.z, value.w); |
53 | 84 | } |
85 | }; | |
86 | ||
19 | 87 | namespace gl |
88 | { | |
91 | 89 | // Different ways to render the scene |
19 | 90 | enum class RenderStyle |
91 | { | |
91 | 92 | // Normal rendering style |
19 | 93 | Normal, |
91 | 94 | // Use green colour for front faces and red colour for back faces |
19 | 95 | BfcRedGreen, |
91 | 96 | // Use a different colour for each object |
46 | 97 | RandomColors, |
91 | 98 | // Render so that the colour of an object has an one to one correspondence with its id |
119 | 99 | PickScene, |
100 | // Render a scene where vertices can be picked | |
101 | VertexPickScene, | |
19 | 102 | }; |
91 | 103 | |
104 | // Different ways to render fragments. | |
37 | 105 | // These are also defined in shaders |
106 | enum class FragmentStyle | |
107 | { | |
91 | 108 | // Use normal colours |
37 | 109 | Normal = 0, |
91 | 110 | // Use a distinctive green colour for BFC red/green view |
37 | 111 | BfcGreen = 1, |
91 | 112 | // Use a distinctive red colour for BFC red/green view |
37 | 113 | BfcRed = 2, |
91 | 114 | // Use a colour based on the object to distinguish objects |
37 | 115 | RandomColors = 3, |
91 | 116 | // Use a colour that codes the object's id |
46 | 117 | Id = 4, |
119 | 118 | // Render everything black |
119 | Black = 5, | |
37 | 120 | }; |
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121 | |
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122 | // User options for rendering |
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123 | struct RenderPreferences |
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124 | { |
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125 | gl::RenderStyle style = gl::RenderStyle::Normal; |
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126 | QColor mainColor{255, 255, 64}; |
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127 | QColor backgroundColor{48, 48, 48}; |
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128 | QColor selectedColor{32, 32, 255}; |
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129 | GLfloat lineThickness = 2.0f; |
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130 | bool lineAntiAliasing = true; |
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131 | bool drawAxes = true; |
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132 | bool wireframe = false; |
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133 | }; |
19 | 134 | } |
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135 | |
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136 | Q_DECLARE_METATYPE(gl::RenderStyle) |
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137 | |
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138 | inline QDataStream &operator<<(QDataStream& stream, const gl::RenderStyle style) |
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139 | { |
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140 | return stream << enum_value_cast(style); |
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141 | } |
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142 | |
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143 | inline QDataStream &operator>>(QDataStream& stream, gl::RenderStyle& style) |
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144 | { |
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145 | return stream >> enum_value_cast(style); |
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146 | } |
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147 | |
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148 | constexpr glm::vec3 idToColor(std::int32_t id) |
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149 | { |
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150 | const int r = (id & 0x0000ff) >> 0; |
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151 | const int g = (id & 0x00ff00) >> 8; |
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152 | const int b = (id & 0xff0000) >> 16; |
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153 | return { |
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154 | static_cast<float>(r) / 255.0f, |
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155 | static_cast<float>(g) / 255.0f, |
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156 | static_cast<float>(b) / 255.0f, |
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157 | }; |
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158 | } |
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159 | |
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160 | #include <QPainter> |
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161 | #include <QPainterPath> |
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162 | inline void drawBorderedText(QPainter* painter, const QPointF& point, const QFont& font, const QString& text) |
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163 | { |
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164 | QPainterPath path; |
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165 | path.addText(point, font, text); |
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166 | painter->save(); |
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167 | painter->setBrush(Qt::white); |
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168 | painter->setPen({Qt::black, 0.1 * font.pointSizeF()}); |
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169 | painter->drawPath(path); |
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170 | painter->restore(); |
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171 | } |