Fri, 01 Jul 2022 23:51:16 +0300
Added rudimentary cylinder extrusion into circle tool.
I really had to think which way the vectors are in this one
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Teemu Piippo <teemu@hecknology.net>
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1 | #pragma once |
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2 | #include <QDialog> |
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Convert all includes to be relative to project root directory. Files that cannot be found in this manner use angle brackets.
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3 | #include "widgets/vec3editor.h" |
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4 | |
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5 | namespace Ui |
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6 | { |
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7 | class MultiplyFactorDialog; |
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8 | } |
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9 | |
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10 | class MultiplyFactorDialog : public QDialog |
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11 | { |
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12 | Q_OBJECT |
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13 | public: |
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14 | explicit MultiplyFactorDialog(const glm::vec3& baseVector = glm::vec3{}, QWidget *parent = nullptr); |
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15 | ~MultiplyFactorDialog(); |
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16 | glm::vec3 value() const; |
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17 | private: |
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18 | Q_SLOT void updatePreview(); |
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19 | std::unique_ptr<Ui::MultiplyFactorDialog> ui; |
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20 | const glm::vec3 baseVector; |
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Rename Vec3Editor to VectorInput
Teemu Piippo <teemu.s.piippo@gmail.com>
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21 | VectorInput preview; |
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22 | }; |