Tue, 28 Jun 2022 17:59:34 +0300
Let's bring GLEW back after all
7 | 1 | #include <QSettings> |
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2 | #include <QMdiArea> |
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3 | #include <ui_settingseditor.h> |
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4 | #include "src/settings.h" |
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5 | #include "src/gl/common.h" |
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6 | #include "src/settingseditor/keyboardshortcutseditor.h" |
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7 | #include "src/settingseditor/settingseditor.h" |
7 | 8 | |
16 | 9 | SettingsEditor::SettingsEditor( |
10 | const uiutilities::KeySequenceMap& defaultKeyboardShortcuts, | |
11 | QWidget* parent | |
12 | ) : | |
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13 | QMdiSubWindow{parent}, |
7 | 14 | ui{*new Ui_SettingsEditor}, |
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15 | libraries{this}, |
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16 | librariesEditor{this}, |
16 | 17 | defaultKeyboardShortcuts{defaultKeyboardShortcuts} |
7 | 18 | { |
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19 | QWidget* widget = new QWidget{this}; |
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20 | this->ui.setupUi(widget); |
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21 | this->setWidget(widget); |
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22 | this->ui.keyboardShortcutsView->setModel(new KeyboardShortcutsEditor{parent, this}); |
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23 | this->ui.viewModeButtonGroup->setId(this->ui.viewModeTabs, int{QMdiArea::TabbedView}); |
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24 | this->ui.viewModeButtonGroup->setId(this->ui.viewModeSubWindows, int{QMdiArea::SubWindowView}); |
7 | 25 | this->loadLocales(); |
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26 | this->loadSettings(); |
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27 | this->setWindowTitle(tr("Settings")); |
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28 | this->setWindowIcon(QIcon{":/icons/settings-outline.png"}); |
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29 | this->librariesEditor.setModel(&libraries); |
7 | 30 | QVBoxLayout* layout = new QVBoxLayout{this}; |
31 | layout->addWidget(&librariesEditor); | |
32 | this->ui.tabLdrawLibraries->setLayout(layout); | |
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33 | connect(this->ui.buttonBox, &QDialogButtonBox::clicked, |
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34 | [&](QAbstractButton* button) { |
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35 | const auto role = this->ui.buttonBox->buttonRole(button); |
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36 | if (role == QDialogButtonBox::ApplyRole) { |
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37 | this->saveSettings(); |
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38 | } |
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39 | }); |
7 | 40 | } |
41 | ||
42 | SettingsEditor::~SettingsEditor() | |
43 | { | |
44 | delete &this->ui; | |
45 | } | |
46 | ||
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47 | void SettingsEditor::saveSettings() |
7 | 48 | { |
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49 | //setSetting<Setting::Locale>(this->ui.language->currentData().toString()); |
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50 | setSetting<Setting::MainColor>(this->ui.mainColorButton->color()); |
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51 | setSetting<Setting::BackgroundColor>(this->ui.backgroundColorButton->color()); |
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52 | setSetting<Setting::SelectedColor>(this->ui.selectedColorButton->color()); |
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53 | setSetting<Setting::LineThickness>(static_cast<GLfloat>(this->ui.lineThickness->value())); |
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54 | setSetting<Setting::LineAntiAliasing>(this->ui.lineAntiAliasing->isChecked()); |
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55 | setSetting<Setting::LogOpenGLDebugMessages>(this->ui.logOpenGLDebugMessages->isChecked()); |
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56 | const int viewMode = this->ui.viewModeButtonGroup->checkedId(); |
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57 | if (viewMode != -1) { |
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58 | setSetting<Setting::ViewMode>(static_cast<QMdiArea::ViewMode>(viewMode)); |
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59 | } |
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60 | this->librariesEditor.saveSettings(); |
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61 | Q_EMIT this->settingsChanged(); |
7 | 62 | } |
63 | ||
64 | void SettingsEditor::loadLocales() | |
65 | { | |
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66 | /* |
7 | 67 | this->ui.language->clear(); |
68 | QDir dir{":/locale"}; | |
69 | // Collect translation files in built-in resources | |
70 | QVector<QString> localeCodes = {"en"}; // English is the default locale | |
71 | for (const QFileInfo& file : dir.entryInfoList(QDir::Files)) | |
72 | { | |
73 | localeCodes.append(file.baseName()); | |
74 | } | |
75 | std::sort(localeCodes.begin(), localeCodes.end()); | |
76 | this->ui.language->addItem(tr("System language"), "system"); | |
77 | for (const QString& localeCode : localeCodes) | |
78 | { | |
79 | const QLocale locale{localeCode}; | |
80 | const QString languageName = QLocale::languageToString(locale.language()); | |
81 | const QIcon flag{":/flags/" + localeCode + ".png"}; | |
82 | this->ui.language->addItem(languageName, localeCode); | |
83 | this->ui.language->setItemIcon(this->ui.language->count() - 1, flag); | |
84 | } | |
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85 | */ |
7 | 86 | } |
87 | ||
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88 | void SettingsEditor::loadSettings() |
7 | 89 | { |
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90 | this->libraries.restoreFromSettings(); |
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91 | //this->setCurrentLanguage(setting<Setting::Locale>()); |
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92 | this->ui.mainColorButton->setColor(setting<Setting::MainColor>()); |
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93 | this->ui.backgroundColorButton->setColor(setting<Setting::BackgroundColor>()); |
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94 | this->ui.selectedColorButton->setColor(setting<Setting::SelectedColor>()); |
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95 | this->ui.lineThickness->setValue(double_cast(setting<Setting::LineThickness>())); |
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96 | this->ui.lineAntiAliasing->setChecked(setting<Setting::LineAntiAliasing>()); |
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97 | this->ui.logOpenGLDebugMessages->setChecked(setting<Setting::LogOpenGLDebugMessages>()); |
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98 | auto* const viewModeButton = this->ui.viewModeButtonGroup->button(setting<Setting::ViewMode>()); |
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99 | if (viewModeButton != nullptr) { |
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100 | viewModeButton->setChecked(true); |
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101 | } |
7 | 102 | } |
103 | ||
104 | void SettingsEditor::setCurrentLanguage(const QString& localeCode) | |
105 | { | |
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106 | /* |
7 | 107 | for (int i = 0; i < this->ui.language->count(); i += 1) |
108 | { | |
109 | if (this->ui.language->itemData(i) == localeCode) | |
110 | { | |
111 | this->ui.language->setCurrentIndex(i); | |
112 | break; | |
113 | } | |
114 | } | |
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115 | */ |
7 | 116 | } |