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I forgot to add files again... this time it's modelsubwindow.h
17 | 1 | #pragma once |
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2 | #include "src/basics.h" |
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3 | #include "src/documentmanager.h" |
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4 | #include "src/types/boundingbox.h" |
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5 | #include "src/gl/common.h" |
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6 | #include "src/gl/compiler.h" |
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7 | #include <QOpenGLWidget> |
17 | 8 | |
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9 | class PartRenderer final : public QOpenGLWidget |
17 | 10 | { |
21 | 11 | Q_OBJECT |
338 | 12 | QTextDocument* const model; |
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13 | DocumentManager* const documents; |
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14 | const ColorTable& colorTable; |
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15 | BoundingBox boundingBox; |
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16 | gl::ModelShaders shaders; |
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17 | ModelId highlighted = {0}; |
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18 | glm::mat4 projectionMatrix; |
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19 | glm::mat4 viewMatrix; |
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20 | glm::mat4 modelMatrix; |
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21 | glm::vec4 viewportVector; |
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22 | glm::quat modelQuaternion; |
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23 | glm::vec3 modelViewOrigin = {0, 0, 0}; |
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24 | QPoint lastMousePosition; |
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25 | int totalMouseMove = 0; |
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26 | gl::RenderPreferences renderPreferences; |
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27 | double zoom = 1.0; |
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28 | bool initialized = false; |
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29 | bool needBuild = true; |
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30 | std::vector<RenderLayer*> activeRenderLayers; |
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31 | std::vector<RenderLayer*> inactiveRenderLayers; |
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32 | std::chrono::time_point<std::chrono::steady_clock> lastClickTime; |
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33 | bool frozen = false; |
17 | 34 | public: |
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35 | PartRenderer( |
338 | 36 | QTextDocument* model, |
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37 | DocumentManager* documents, |
205 | 38 | const ColorTable& colorTable, |
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39 | QWidget* parent = nullptr); |
26 | 40 | ~PartRenderer() override; |
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41 | void setRenderPreferences(const gl::RenderPreferences& newPreferences); |
200 | 42 | ModelId getHighlightedObject() const; |
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43 | void addRenderLayer(RenderLayer* layer); |
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44 | void setLayerEnabled(RenderLayer* layer, bool enabled); |
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45 | std::optional<glm::vec3> screenToModelCoordinates(const QPointF& point, const Plane& plane) const; |
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46 | QPointF modelToScreenCoordinates(const glm::vec3& point) const; |
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47 | bool isDark() const; |
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48 | std::int32_t pick(QPoint where); |
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49 | void setSelection(const QSet<std::int32_t>& selectedIds); |
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50 | glm::vec3 cameraVector(const QPointF& point) const; |
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51 | Line<3> cameraLine(const QPointF& point) const; |
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52 | Q_SLOT void setModelViewOrigin(const glm::vec3& newViewOrigin); |
112 | 53 | Q_SIGNALS: |
70 | 54 | void projectionMatrixChanged(const glm::mat4& newMatrix); |
55 | void modelMatrixChanged(const glm::mat4& newMatrix); | |
56 | void viewMatrixChanged(const glm::mat4& newMatrix); | |
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57 | void renderPreferencesChanged(); |
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58 | void message(const Message& message); |
17 | 59 | private: |
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60 | void initializeGL() override; |
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61 | void resizeGL(int width, int height) override; |
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62 | void paintGL() override; |
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63 | void mouseMoveEvent(QMouseEvent* event) override; |
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64 | void mousePressEvent(QMouseEvent* event) override; |
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65 | void mouseReleaseEvent(QMouseEvent* event) override; |
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66 | void keyReleaseEvent(QKeyEvent* event) override; |
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67 | void wheelEvent(QWheelEvent* event) override; |
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68 | glm::vec3 unproject(const glm::vec3& win) const; |
37 | 69 | void setFragmentStyle(gl::FragmentStyle fragStyle); |
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70 | void renderScene(); |
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71 | void updateViewMatrix(); |
55 | 72 | void updateModelMatrix(); |
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73 | Q_SLOT void build(); |
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74 | void renderVao(const gl::ArrayClass arrayClass, const GLenum glType); |
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75 | template<gl::ArrayClass arrayClass> |
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76 | void renderVao(); |
26 | 77 | void checkForGLErrors(); |
17 | 78 | }; |
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79 | |
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80 | inline constexpr opt<GLenum> getGlTypeForArrayClass(const gl::ArrayClass vboClass) |
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81 | { |
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82 | switch (vboClass) |
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83 | { |
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84 | case gl::ArrayClass::Lines: |
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85 | case gl::ArrayClass::ConditionalLines: |
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86 | return GL_LINES; |
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87 | case gl::ArrayClass::Triangles: |
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88 | return GL_TRIANGLES; |
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89 | case gl::ArrayClass::Quads: |
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90 | return GL_QUADS; |
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91 | } |
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92 | return {}; |
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93 | } |
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94 | |
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95 | template<gl::ArrayClass arrayClass> |
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96 | void PartRenderer::renderVao() |
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97 | { |
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98 | constexpr opt<GLenum> glType = getGlTypeForArrayClass(arrayClass); |
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99 | static_assert(glType.has_value()); |
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100 | this->renderVao(arrayClass, *glType); |
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101 | } |
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102 | |
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103 | inline QVector<QPointF> convertWorldPointsToScreenPoints( |
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104 | const std::vector<glm::vec3> &worldPoints, |
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105 | const PartRenderer* renderer) |
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106 | { |
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107 | QVector<QPointF> points2d; |
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108 | points2d.reserve(static_cast<int>(worldPoints.size())); |
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109 | for (const glm::vec3& point : worldPoints) |
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110 | { |
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111 | points2d.push_back(renderer->modelToScreenCoordinates(point)); |
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112 | } |
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113 | return points2d; |
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114 | } |
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115 | |
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116 | inline Winding worldPolygonWinding( |
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117 | const std::vector<glm::vec3> &points, |
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118 | const PartRenderer* renderer) |
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119 | { |
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120 | return winding(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)}); |
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121 | } |
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122 | |
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123 | inline void drawWorldPoint( |
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124 | QPainter* painter, |
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125 | const glm::vec3& worldPoint, |
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126 | const PartRenderer* renderer) |
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127 | { |
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128 | const QPointF center = renderer->modelToScreenCoordinates(worldPoint); |
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129 | painter->drawEllipse(inscribe(CircleF{center, 5})); |
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130 | } |
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131 | |
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132 | inline void drawWorldPolyline( |
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133 | QPainter *painter, |
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134 | const std::vector<glm::vec3> &points, |
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135 | const PartRenderer* renderer) |
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136 | { |
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137 | painter->drawPolyline(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)}); |
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138 | } |
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139 | |
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140 | inline void drawWorldPolygon( |
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141 | QPainter* painter, |
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142 | const std::vector<glm::vec3> &points, |
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143 | const PartRenderer* renderer) |
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144 | { |
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145 | painter->drawPolygon(QPolygonF{convertWorldPointsToScreenPoints(points, renderer)}); |
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146 | } |