Sun, 24 Oct 2021 11:33:32 +0300
update
| 118 | 1 | #include "vertexprogram.h" |
| 2 | #include "document.h" | |
| 3 | ||
| 4 | static const char vertexShaderSource[] = R"( | |
| 5 | #version 330 core | |
| 119 | 6 | const int FRAGSTYLE_Normal = 0; |
| 7 | const int FRAGSTYLE_Id = 1; | |
| 118 | 8 | layout (location = 0) in vec3 in_position; |
| 9 | layout (location = 1) in vec3 in_color; | |
| 10 | uniform mat4 view; | |
| 11 | uniform mat4 projection; | |
| 12 | uniform mat4 model; | |
| 13 | smooth out vec3 ex_color; | |
| 14 | ||
| 15 | void main() | |
| 16 | { | |
| 17 | gl_Position = projection * view * model * vec4(in_position, 1.0); | |
| 18 | ex_color = in_color; | |
| 19 | } | |
| 20 | )"; | |
| 21 | ||
| 22 | static const char fragmentShaderSource[] = R"( | |
| 23 | #version 330 core | |
| 24 | ||
| 25 | out vec4 color; | |
| 26 | smooth in vec3 ex_color; | |
| 27 | ||
| 28 | void main(void) | |
| 29 | { | |
| 30 | color = vec4(ex_color, 1); | |
| 31 | } | |
| 32 | )"; | |
| 33 | ||
| 119 | 34 | static constexpr glm::vec3 o = {0, 0, 0}; |
| 35 | static constexpr glm::vec3 c1 = {1, -1, 1}; | |
| 36 | static constexpr glm::vec3 c2 = {1, -1, -1}; | |
| 37 | static constexpr glm::vec3 c3 = {-1, -1, -1}; | |
| 38 | static constexpr glm::vec3 c4 = {-1, -1, 1}; | |
| 118 | 39 | |
| 119 | 40 | static constexpr glm::vec3 markerGeometry[] = { |
| 41 | o, c1, c2, | |
| 42 | o, c2, c3, | |
| 43 | o, c3, c4, | |
| 44 | o, c4, c1, | |
| 45 | }; | |
| 118 | 46 | |
| 47 | VertexProgram::VertexProgram(QObject *parent) : | |
| 48 | AbstractBasicShaderProgram{parent} | |
| 49 | { | |
| 50 | } | |
| 51 | ||
| 52 | const char *VertexProgram::vertexShaderSource() const | |
| 53 | { | |
| 54 | return ::vertexShaderSource; | |
| 55 | } | |
| 56 | ||
| 57 | const char *VertexProgram::fragmentShaderSource() const | |
| 58 | { | |
| 59 | return ::fragmentShaderSource; | |
| 60 | } | |
| 61 | ||
| 62 | const void *VertexProgram::vertexData() const | |
| 63 | { | |
| 64 | return this->data.data(); | |
| 65 | } | |
| 66 | ||
| 67 | int VertexProgram::vertexSize() const | |
| 68 | { | |
| 69 | return sizeof(Vertex); | |
| 70 | } | |
| 71 | ||
| 72 | int VertexProgram::vertexCount() const | |
| 73 | { | |
| 74 | return this->data.size(); | |
| 75 | } | |
| 76 | ||
| 77 | void VertexProgram::setupVertexArrays() | |
| 78 | { | |
| 79 | for (int i : {0, 1}) | |
| 80 | { | |
| 81 | this->program->enableAttributeArray(i); | |
| 82 | } | |
| 83 | const int stride = this->vertexSize(); | |
| 84 | this->program->setAttributeBuffer(0, GL_FLOAT, offsetof(Vertex, position), 3, stride); | |
| 85 | this->program->setAttributeBuffer(1, GL_FLOAT, offsetof(Vertex, color), 3, stride); | |
| 86 | } | |
| 87 | ||
| 88 | GLenum VertexProgram::drawMode() const | |
| 89 | { | |
| 119 | 90 | return GL_TRIANGLES; |
| 118 | 91 | } |
| 92 | ||
| 93 | QOpenGLBuffer::UsagePattern VertexProgram::usagePattern() const | |
| 94 | { | |
| 95 | return QOpenGLBuffer::DynamicDraw; | |
| 96 | } | |
| 97 | ||
| 119 | 98 | void VertexProgram::setFragmentStyle(const FragmentStyle newFragmentStyle) |
| 99 | { | |
| 100 | this->fragmentStyle = newFragmentStyle; | |
| 101 | } | |
| 102 | ||
| 118 | 103 | void VertexProgram::build(const Document *document) |
| 104 | { | |
| 105 | constexpr glm::vec3 color = {0.0, 1.0, 1.0}; | |
| 106 | this->data.clear(); | |
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8c9fff699241
rework rendering of vertices
Teemu Piippo <teemu@hecknology.net>
parents:
119
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changeset
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107 | document->applyToVertices([&](const glm::vec3&, const VertexMap::VertexInfo& info) |
| 118 | 108 | { |
| 119 | 109 | reserveMore(this->data, ::countof(::markerGeometry)); |
| 110 | for (const glm::vec3& point : ::markerGeometry) | |
| 111 | { | |
|
120
8c9fff699241
rework rendering of vertices
Teemu Piippo <teemu@hecknology.net>
parents:
119
diff
changeset
|
112 | const glm::vec3 transformed = info.transform * glm::vec4{point, 1}; |
|
8c9fff699241
rework rendering of vertices
Teemu Piippo <teemu@hecknology.net>
parents:
119
diff
changeset
|
113 | this->data.push_back({transformed, color}); |
| 119 | 114 | } |
| 118 | 115 | }); |
| 116 | this->buffer.bind(); | |
| 117 | this->buffer.allocate(this->vertexData(), this->vertexCount() * this->vertexSize()); | |
| 118 | this->buffer.release(); | |
| 119 | } |