Sun, 12 Jun 2022 23:59:37 +0300
Reimplement the axes program as a layer that can be added to PartRenderer
24 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2020 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
47 | 19 | #include <QMouseEvent> |
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20 | #include <QMessageBox> |
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21 | #include <QVBoxLayout> |
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22 | #include "document.h" |
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23 | #include "model.h" |
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24 | #include "ui/objecteditor.h" |
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25 | |
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26 | EditTools::EditTools( |
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27 | Model* model, |
205 | 28 | const ColorTable& colorTable, |
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29 | QObject* parent) : |
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30 | QObject{parent}, |
178 | 31 | colorTable{colorTable}, |
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32 | model{model}, |
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33 | vertexMap{model} |
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34 | { |
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35 | #if 0 |
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36 | connect(this->canvas, &Canvas::mouseClick, this, &EditTools::canvasMouseClick); |
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37 | connect(this->canvas, &Canvas::mouseMove, this, &EditTools::canvasMouseMove); |
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38 | connect(this->canvas, &Canvas::newStatusText, this, &EditTools::newStatusText); |
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39 | connect(this->model, &Model::dataChanged, this->canvas, qOverload<>(&Canvas::update)); |
118 | 40 | connect(&this->vertexMap, &VertexMap::verticesChanged, [&]() |
41 | { | |
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42 | this->canvas->rebuildVertices(&this->vertexMap); |
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43 | }); |
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44 | this->canvas->drawState = &this->drawState; |
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45 | #endif |
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46 | } |
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47 | |
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48 | EditTools::~EditTools() |
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49 | { |
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50 | } |
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51 | |
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52 | void EditTools::applyToVertices(VertexMap::ApplyFunction fn) const |
118 | 53 | { |
54 | this->vertexMap.apply(fn); | |
55 | } | |
56 | ||
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57 | void EditTools::setEditMode(EditingMode mode) |
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58 | { |
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59 | this->drawState.mode = mode; |
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60 | } |
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61 | |
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62 | void updatePreviewPolygon(DrawState* drawState) |
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63 | { |
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64 | drawState->previewPolygon = drawState->polygon; |
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65 | drawState->previewPolygon.resize(drawState->polygon.size() + 1); |
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66 | drawState->previewPolygon.back() = drawState->previewPoint; |
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67 | if (drawState->previewPolygon.size() > 2) |
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68 | { |
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69 | drawState->isconcave = not isConvex(drawState->previewPolygon); |
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70 | } |
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71 | } |
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72 | |
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73 | void removeLastPoint(DrawState* drawState) |
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74 | { |
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75 | if (drawState->polygon.size() > 0) |
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76 | { |
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77 | drawState->polygon.erase(drawState->polygon.end() - 1); |
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78 | updatePreviewPolygon(drawState); |
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79 | } |
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80 | } |
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81 | |
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82 | bool isCloseToExistingPoints(const std::vector<glm::vec3>& points, const glm::vec3 &pos) |
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83 | { |
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84 | return any(points, std::bind(isclose, std::placeholders::_1, pos)); |
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85 | } |
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86 | |
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87 | void EditTools::canvasMouseClick(QMouseEvent*) |
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88 | { |
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89 | #if 0 |
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90 | switch(this->drawState.mode) |
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91 | { |
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92 | case SelectMode: |
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93 | if (event->button() == Qt::LeftButton) |
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94 | { |
200 | 95 | const ModelId highlighted = this->canvas->getHighlightedObject(); |
96 | QSet<ModelId> selected; | |
97 | if (highlighted != ModelId{0}) { | |
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98 | selected.insert(highlighted); |
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99 | } |
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100 | //this->select(selected); |
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101 | event->accept(); |
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102 | } |
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103 | break; |
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104 | case DrawMode: |
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105 | if (event->button() == Qt::LeftButton) { |
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106 | if (isCloseToExistingPoints(this->drawState.polygon, worldPosition)) { |
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107 | this->closeShape(); |
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108 | } |
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109 | else { |
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110 | this->drawState.polygon.push_back(pos); |
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111 | updatePreviewPolygon(&this->drawState); |
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112 | } |
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113 | event->accept(); |
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114 | } |
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115 | else if (true |
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116 | and event->button() == Qt::RightButton |
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117 | and this->drawState.polygon.size() > 0 |
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118 | ) { |
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119 | this->drawState.polygon.erase(this->drawState.polygon.end() - 1); |
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120 | updatePreviewPolygon(&this->drawState); |
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121 | event->accept(); |
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122 | } |
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123 | break; |
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124 | } |
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125 | #endif |
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126 | } |
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127 | void EditTools::canvasMouseMove(QMouseEvent*) |
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128 | { |
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129 | #if 0 |
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130 | switch(this->drawState.mode) |
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131 | { |
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132 | case SelectMode: |
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133 | break; |
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134 | case DrawMode: |
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135 | if (this->canvas->worldPosition.has_value()) |
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136 | { |
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137 | this->drawState.previewPoint = this->canvas->worldPosition.value(); |
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138 | updatePreviewPolygon(&this->drawState); |
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139 | this->update(); |
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140 | } |
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141 | event->accept(); |
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142 | break; |
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143 | } |
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144 | #endif |
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145 | } |
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146 | #if 0 |
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147 | /* |
197
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148 | |
200 | 149 | void EditorTabWidget::select(const QSet<ModelId> &selected) |
197
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150 | { |
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151 | QItemSelectionModel* selectionModel = this->ui.listView->selectionModel(); |
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152 | QItemSelection itemSelection; |
200 | 153 | for (const ModelId id : selected) |
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154 | { |
200 | 155 | const std::optional<int> row = this->model->find(id); |
156 | if (row.has_value()) | |
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157 | { |
200 | 158 | const QModelIndex qindex = this->model->index(*row); |
159 | itemSelection.select(qindex, qindex); | |
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160 | } |
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161 | } |
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162 | selectionModel->select(itemSelection, QItemSelectionModel::ClearAndSelect); |
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163 | } |
203
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164 | */ |
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165 | const QSet<ModelId> EditTools::selectedObjects() const |
169
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166 | { |
191
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167 | return this->canvas->selectedObjects(); |
169
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168 | } |
214
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169 | #endif |
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170 | EditingMode EditTools::currentEditingMode() const |
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171 | { |
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172 | return this->drawState.mode; |
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173 | } |
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174 | #if 0 |
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175 | void EditTools::closeShape() |
197
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176 | { |
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177 | if (this->drawState.polygon.size() >= 2 and this->drawState.polygon.size() <= 4) |
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178 | { |
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179 | switch (this->drawState.polygon.size()) |
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180 | { |
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181 | case 2: |
204
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182 | Q_EMIT this->modelAction(AppendToModel{ |
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183 | .newElement = Colored<LineSegment>{ |
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184 | LineSegment{ |
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185 | .p1 = this->drawState.polygon[0], |
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186 | .p2 = this->drawState.polygon[1], |
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187 | }, |
205 | 188 | EDGE_COLOR, |
204
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189 | } |
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190 | }); |
197
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191 | break; |
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192 | case 3: |
204
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193 | Q_EMIT this->modelAction(AppendToModel{ |
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194 | .newElement = Colored<Triangle>{ |
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195 | Triangle{ |
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196 | .p1 = this->drawState.polygon[0], |
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197 | .p2 = this->drawState.polygon[1], |
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198 | .p3 = this->drawState.polygon[2], |
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199 | }, |
205 | 200 | MAIN_COLOR, |
204
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201 | } |
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202 | }); |
197
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203 | break; |
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204 | case 4: |
204
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205 | Q_EMIT this->modelAction(AppendToModel{ |
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206 | .newElement = Colored<Quadrilateral>{ |
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207 | Quadrilateral{ |
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208 | .p1 = this->drawState.polygon[0], |
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209 | .p2 = this->drawState.polygon[1], |
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210 | .p3 = this->drawState.polygon[2], |
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211 | .p4 = this->drawState.polygon[3], |
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212 | }, |
205 | 213 | MAIN_COLOR, |
204
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214 | } |
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215 | }); |
197
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216 | break; |
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217 | } |
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218 | } |
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219 | this->drawState.polygon.clear(); |
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220 | updatePreviewPolygon(&this->drawState); |
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221 | } |
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222 | |
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223 | #endif |