Wed, 09 Mar 2022 13:14:40 +0200
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1 | #pragma once |
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2 | #include <QWidget> |
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3 | #include "main.h" |
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4 | |
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5 | namespace Ui { |
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6 | class MatrixEditor; |
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7 | } |
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8 | |
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9 | class MatrixEditor : public QWidget |
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10 | { |
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11 | Q_OBJECT |
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12 | public: |
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13 | explicit MatrixEditor(QWidget *parent = nullptr); |
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14 | explicit MatrixEditor(const glm::mat4 value, QWidget* parent = nullptr); |
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15 | ~MatrixEditor(); |
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16 | glm::mat4 value() const; |
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17 | void setValue(const glm::mat4& value); |
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18 | Q_SIGNALS: |
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19 | void valueChanged(const glm::mat4& value); |
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20 | private: |
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21 | constexpr int matrixSize() const; |
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22 | Q_SLOT void multiplyButtonPressed(); |
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23 | class QDoubleSpinBox* spinboxes[4][3]; |
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24 | Ui::MatrixEditor *ui; |
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25 | }; |
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26 | |
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27 | constexpr int MatrixEditor::matrixSize() const |
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28 | { |
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29 | return 4; |
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30 | } |