Fri, 01 Jul 2022 16:46:43 +0300
Fix right click to delete not really working properly
Instead of removing the point that had been added, it would remove
the point that is being drawn, which would cause it to overwrite the
previous point using the new point, causing a bit of a delay
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Teemu Piippo <teemu@hecknology.net>
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1 | #pragma once |
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2 | #include <QDialog> |
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Convert all includes to be relative to project root directory. Files that cannot be found in this manner use angle brackets.
Teemu Piippo <teemu.s.piippo@gmail.com>
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3 | #include "widgets/vec3editor.h" |
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Teemu Piippo <teemu@hecknology.net>
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4 | |
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5 | namespace Ui |
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Teemu Piippo <teemu@hecknology.net>
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6 | { |
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Teemu Piippo <teemu@hecknology.net>
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7 | class MultiplyFactorDialog; |
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8 | } |
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Teemu Piippo <teemu@hecknology.net>
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9 | |
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Teemu Piippo <teemu@hecknology.net>
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10 | class MultiplyFactorDialog : public QDialog |
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Teemu Piippo <teemu@hecknology.net>
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11 | { |
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Teemu Piippo <teemu@hecknology.net>
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12 | Q_OBJECT |
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Teemu Piippo <teemu@hecknology.net>
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13 | public: |
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14 | explicit MultiplyFactorDialog(const glm::vec3& baseVector = glm::vec3{}, QWidget *parent = nullptr); |
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15 | ~MultiplyFactorDialog(); |
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16 | glm::vec3 value() const; |
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17 | private: |
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18 | Q_SLOT void updatePreview(); |
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19 | std::unique_ptr<Ui::MultiplyFactorDialog> ui; |
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Teemu Piippo <teemu@hecknology.net>
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20 | const glm::vec3 baseVector; |
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Rename Vec3Editor to VectorInput
Teemu Piippo <teemu.s.piippo@gmail.com>
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21 | VectorInput preview; |
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22 | }; |