src/gl/basicshaderprogram.h

Fri, 01 Jul 2022 16:46:43 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Fri, 01 Jul 2022 16:46:43 +0300
changeset 312
2637134bc37c
parent 264
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child 377
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permissions
-rw-r--r--

Fix right click to delete not really working properly
Instead of removing the point that had been added, it would remove
the point that is being drawn, which would cause it to overwrite the
previous point using the new point, causing a bit of a delay

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1 #pragma once
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2 #include "src/gl/common.h"
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3
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4 struct GLAttributeSpec
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5 {
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6 GLenum type;
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7 int offset;
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8 int tuplesize;
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9 int stride;
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10 };
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12 //! @brief A collection of a single VAO with a single VBO,
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13 //! a vertex shader and a fragment shader.
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14 class BasicShader final
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15 {
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16 bool isInitialized = false;
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17 QOpenGLBuffer buffer;
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18 QOpenGLShader vertexShader;
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19 QOpenGLShader fragmentShader;
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20 std::unique_ptr<gl::ShaderProgram> program = nullptr;
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21 QOpenGLVertexArrayObject vertexArrayObject;
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22 int vertexCount = 0;
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23 public:
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24 BasicShader();
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25 ~BasicShader();
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26 Q_DISABLE_COPY(BasicShader)
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27 void initialize(
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28 const char* vertexShaderSource,
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29 const char* fragmentShaderSource,
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30 QOpenGLBuffer::UsagePattern usagePattern,
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31 const std::vector<GLAttributeSpec>& attributeSpecs);
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32 void setUniformMatrix(const char* name, const glm::mat4& value);
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33 void setUniformVector(const char* name, const glm::vec4& value);
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34 void setMvpMatrix(const glm::mat4& newMvpMatrix);
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35 void bufferData(const void* data, std::size_t count, std::size_t size);
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36 void draw(GLenum drawMode);
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37 void teardown();
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38 };

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