Sat, 02 Jul 2022 19:03:57 +0300
Improve preview of cylinder extrusion
70 | 1 | #pragma once |
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Convert all includes to be relative to project root directory. Files that cannot be found in this manner use angle brackets.
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2 | #include "src/gl/common.h" |
70 | 3 | |
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4 | struct GLAttributeSpec |
70 | 5 | { |
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6 | GLenum type; |
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7 | int offset; |
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8 | int tuplesize; |
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9 | int stride; |
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10 | }; |
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11 | |
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12 | //! @brief A collection of a single VAO with a single VBO, |
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13 | //! a vertex shader and a fragment shader. |
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- Made it build under Qt6
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14 | class BasicShader final |
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15 | { |
70 | 16 | bool isInitialized = false; |
17 | QOpenGLBuffer buffer; | |
18 | QOpenGLShader vertexShader; | |
19 | QOpenGLShader fragmentShader; | |
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20 | std::unique_ptr<gl::ShaderProgram> program = nullptr; |
70 | 21 | QOpenGLVertexArrayObject vertexArrayObject; |
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I felt that the compiler was too kind to me, so I enabled a big pile of warnings
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22 | int vertexCount = 0; |
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23 | public: |
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24 | BasicShader(); |
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25 | ~BasicShader(); |
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26 | Q_DISABLE_COPY(BasicShader) |
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27 | void initialize( |
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28 | const char* vertexShaderSource, |
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29 | const char* fragmentShaderSource, |
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30 | QOpenGLBuffer::UsagePattern usagePattern, |
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31 | const std::vector<GLAttributeSpec>& attributeSpecs); |
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32 | void setUniformMatrix(const char* name, const glm::mat4& value); |
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33 | void setUniformVector(const char* name, const glm::vec4& value); |
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34 | void setMvpMatrix(const glm::mat4& newMvpMatrix); |
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35 | void bufferData(const void* data, std::size_t count, std::size_t size); |
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36 | void draw(GLenum drawMode); |
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37 | void teardown(); |
70 | 38 | }; |