src/gl/partrenderer.h

Tue, 07 Jun 2022 21:35:29 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Tue, 07 Jun 2022 21:35:29 +0300
changeset 203
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parent 201
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child 205
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permissions
-rw-r--r--

Move editing modes tool bar, tool options widget stack and model list view into the main window

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1 #pragma once
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2 #include <QOpenGLWidget>
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3 #include "main.h"
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4 #include "gl/common.h"
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5 #include "gl/compiler.h"
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6 #include "documentmanager.h"
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7 #include "types/boundingbox.h"
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8
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9 class PartRenderer : public QOpenGLWidget
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10 {
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11 Q_OBJECT
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12 public:
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13 PartRenderer(
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14 Model* model,
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15 DocumentManager* documents,
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16 const ldraw::ColorTable& colorTable,
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17 QWidget* parent = nullptr);
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18 ~PartRenderer() override;
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19 void setRenderPreferences(const gl::RenderPreferences& newPreferences);
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20 ModelId getHighlightedObject() const;
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21 protected:
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22 ModelId pick(QPoint where);
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23 void initializeGL() override;
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24 void resizeGL(int width, int height) override;
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25 void paintGL() override;
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26 void mouseMoveEvent(QMouseEvent* event) override;
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27 void wheelEvent(QWheelEvent* event) override;
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28 Model* const model;
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29 DocumentManager* const documents;
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30 const ldraw::ColorTable& colorTable;
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31 BoundingBox boundingBox;
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32 gl::ModelShaders shaders;
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33 ModelId highlighted = {0};
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34 std::optional<glm::vec3> screenToModelCoordinates(const QPoint& point, const Plane& plane) const;
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35 QPointF modelToScreenCoordinates(const glm::vec3& point) const;
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36 Line<3> cameraLine(const QPoint& point) const;
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37 glm::vec3 unproject(const glm::vec3& win) const;
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38 glm::mat4 projectionMatrix;
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39 glm::mat4 viewMatrix;
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40 glm::mat4 modelMatrix;
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41 glm::vec4 viewportVector;
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42 glm::quat modelQuaternion;
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43 QPoint lastMousePosition;
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44 gl::RenderPreferences renderPreferences;
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45 Q_SIGNALS:
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46 void projectionMatrixChanged(const glm::mat4& newMatrix);
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47 void modelMatrixChanged(const glm::mat4& newMatrix);
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48 void viewMatrixChanged(const glm::mat4& newMatrix);
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49 void renderPreferencesChanged();
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50 private:
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51 void setFragmentStyle(gl::FragmentStyle fragStyle);
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52 void renderScene();
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53 void updateViewMatrix();
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54 void updateModelMatrix();
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55 Q_SLOT void build();
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56 double zoom = 1.0;
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57 bool initialized = false;
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58 bool needBuild = true;
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59 void renderVao(const gl::ArrayClass arrayClass);
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60 void checkForGLErrors();
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61 };

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