src/geometry.h

Tue, 07 Jun 2022 21:35:29 +0300

author
Teemu Piippo <teemu@hecknology.net>
date
Tue, 07 Jun 2022 21:35:29 +0300
changeset 203
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parent 201
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child 206
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permissions
-rw-r--r--

Move editing modes tool bar, tool options widget stack and model list view into the main window

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1 #pragma once
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2 #include <QPolygonF>
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3 #include "basics.h"
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4
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5 struct Plane
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6 {
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7 glm::vec3 normal;
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8 glm::vec3 anchor;
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9 };
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10
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11 template<int N, typename T = float, glm::qualifier Q = glm::defaultp>
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12 struct Line
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13 {
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14 glm::vec<N, T, Q> direction;
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15 glm::vec<N, T, Q> anchor;
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16 };
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17
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18 template<int N, typename T = float, glm::qualifier Q = glm::defaultp>
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19 struct Ray
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20 {
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21 glm::vec<N, T, Q> direction;
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22 glm::vec<N, T, Q> anchor;
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23 };
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24
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25 inline const glm::vec3 origin = {0, 0, 0};
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26 inline const Plane XY = {{0, 0, 1}, origin};
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27 inline const Plane XZ = {{0, 1, 0}, origin};
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28 inline const Plane YZ = {{1, 0, 0}, origin};
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29
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30 struct LineSegment
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31 {
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32 glm::vec3 p1, p2;
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33 };
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34 struct Triangle
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35 {
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36 glm::vec3 p1, p2, p3;
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37 };
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38 struct Quadrilateral
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39 {
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40 glm::vec3 p1, p2, p3, p4;
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41 };
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42 struct ConditionalEdge
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43 {
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44 glm::vec3 p1, p2;
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45 glm::vec3 c1, c2;
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46 };
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47 struct LineSegment2D
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48 {
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49 glm::vec2 p1, p2;
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50 };
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51
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52 // get polygon type from amount of points
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53 template<int N>
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54 struct PolygonType {};
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55 template<>
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56 struct PolygonType<2> { using type = LineSegment; };
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57 template<>
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58 struct PolygonType<3> { using type = Triangle; };
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59 template<>
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60 struct PolygonType<4> { using type = Quadrilateral; };
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61 template<int N>
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62 using Polygon = typename PolygonType<N>::type;
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63
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64 /**
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65 * @brief Computes a line from two points
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66 * @param point_1
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67 * @param point_2
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68 * @return line
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69 */
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70 template<int N, typename T, glm::qualifier Q>
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71 Line<N, T, Q> lineFromPoints(const glm::vec<N, T, Q>& point_1, const glm::vec<N, T, Q>& point_2)
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72 {
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73 return {point_2 - point_1, point_1};
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74 }
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76 template<int N, typename T, glm::qualifier Q>
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77 Ray<N, T, Q> rayFromPoints(const glm::vec<N, T, Q>& point_1, const glm::vec<N, T, Q>& point_2)
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78 {
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79 return {point_2 - point_1, point_1};
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80 }
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81
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82 template<int N, typename T, glm::qualifier Q>
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83 Line<N, T, Q> rayToLine(const Ray<N, T, Q>& ray)
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84 {
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85 return {ray.direction, ray.anchor};
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86 }
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87
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88 enum class RectangleSide
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89 {
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90 Top,
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91 Left,
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92 Bottom,
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93 Right
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94 };
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95
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96 struct PointOnRectagle
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97 {
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98 glm::vec2 position;
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99 RectangleSide side;
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100 };
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101
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102 std::optional<glm::vec2> lineLineIntersection(const Line<2>& line_1, const Line<2>& line_2);
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103 std::optional<glm::vec2> rayLineSegmentIntersection(const Ray<2>& ray, const LineSegment2D& line);
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104 std::optional<PointOnRectagle> rayRectangleIntersection(const Ray<2>& ray, const QRectF& rectangle);
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105 Plane planeFromTriangle(const Triangle& triangle);
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106 glm::vec3 normalVector(const Triangle& triangle);
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107 std::optional<glm::vec3> linePlaneIntersection(
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108 const Line<3>& line,
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109 const Plane& plane, const float epsilon = 1e-6f);
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110 glm::vec3 scalingVector(const glm::mat4 matrix);
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111 LineSegment2D top(const QRectF& rectangle);
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112 LineSegment2D bottom(const QRectF& rectangle);
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113 LineSegment2D left(const QRectF& rectangle);
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114 LineSegment2D right(const QRectF& rectangle);
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115 bool isConvex(const std::vector<glm::vec3>& polygon);
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116 Winding winding(const QPolygonF& polygon);
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117 struct ScalingExtract
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118 {
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119 glm::vec3 scaling;
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120 glm::mat4 unscaled;
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121 };
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122 ScalingExtract extractScaling(const glm::mat4& matrix);
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123
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124 struct NPolygon
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125 {
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126 std::vector<glm::vec3> points;
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127 };
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128
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129 inline constexpr bool isclose(const glm::vec3& a, const glm::vec3& b)
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130 {
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131 return qFuzzyCompare(a.x, b.x)
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132 and qFuzzyCompare(a.y, b.y)
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133 and qFuzzyCompare(a.z, b.z);
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134 }
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135
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136 struct CircleF
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137 {
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138 QPointF center;
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139 qreal radius;
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140 };
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141
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142 /**
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143 * @brief Inscribes a circle
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144 * @param circle
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145 * @return a QRectF that inscribes the specified circle
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146 */
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147 inline constexpr QRectF inscribe(const CircleF& circle)
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148 {
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149 return {
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150 circle.center.x() - circle.radius,
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151 circle.center.y() - circle.radius,
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152 circle.radius * 2,
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153 circle.radius * 2
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154 };
201
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155 }
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156
201
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157 struct BezierCurve
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158 {
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159 glm::vec3 points[4];
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160 const glm::vec3& operator[](int x) const
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161 {
201
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162 Q_ASSERT(x >= 0 and x < 4);
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163 return this->points[x];
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164 }
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165 glm::vec3& operator[](int x)
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166 {
201
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167 Q_ASSERT(x >= 0 and x < 4);
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168 return this->points[x];
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169 }
201
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170 };
108
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171
201
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172 glm::vec3 pointOnCurve(const BezierCurve& curve, float t);
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173 glm::vec3 derivativeOnCurve(const BezierCurve& curve, float t);

mercurial